Ken (SSBU)/Up tilt: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).}}
*{{buff|Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).}}
==Hitboxes==
==Hitboxes==
===Tapped===
===Tapped===
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|damage=2.0%
|damage=2.0%
|angle=90
|angle=90
|af=3
|bk=19
|bk=19
|ks=75
|ks=75
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|damage=2.0%
|damage=2.0%
|angle=75
|angle=75
|af=3
|bk=19
|bk=19
|ks=75
|ks=75
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|damage=2.0%
|damage=2.0%
|angle=75
|angle=75
|af=3
|bk=19
|bk=19
|ks=75
|ks=75
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}}
}}
|}
|}
===Held===
===Held===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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==Timing==
==Timing==
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
===Tapped===
===Tapped===
Continuability is solely for another tapped up tilt.
The move can loop into itself by pressing the attack button repeatedly.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|3-6
|3-6
|-
|-
!Earliest continuable
!Special cancel window
|8
|3-7
|-
!Final Smash cancel window
|3-6
|-
!Repeat window
|8-14
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=25}}
!Hitboxes {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=25}}
|-
!Repeat {{FrameStrip|t=Blank|c=7|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=7|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=25}}
|-
!Special cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=32}}
|-
!FS cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=33}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held===
===Held===
The move grants intangibility to Ken's head, bust, and arms.
{|class="wikitable"
{|class="wikitable"
!Upper body intangible
!Upper body intangible
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!Late hit
!Late hit
|8-11
|8-11
|-
!Special cancel window
|7-20
|-
!Final Smash cancel window
|7-11
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=4}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=31}}
!Upper body {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=31}}
|-
!Special cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=21}}
|-
!FS cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|earliestcontinuable=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}}
 
{{MvSubNavKen|g=SSBU}}
{{MvSubNavKen|g=SSBU}}
[[Category:Ken (SSBU)]]
[[Category:Ken (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]