Super Smash Bros. Ultimate

Charizard (SSBU)/Down throw: Difference between revisions

m (Added rehit rate)
 
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==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Hitbox|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|rehit=6
|rehit=6
|bk=0
|bk=0
Line 29: Line 29:
|type=Typeless
|type=Typeless
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
|6
|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
Line 48: Line 47:
|ff=0.0
|ff=0.0
|effect=Flame
|effect=Flame
|sfx=Burn
|slvl=L
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 58: Line 70:
|1-55
|1-55
|-
|-
!Hitbox
!Multihits
|24-48
|24-48 (rehit rate: 6)
|-
|-
!Throw Release
!Throw Release

Latest revision as of 11:04, July 20, 2022

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Charizard down throw hurtbox and hitbox visualization
CharizardDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 6 1.0% 0   Forward 0 100 0   5.0 top 0.0 4.0 2.0 0.0× 1.0× 0%               Fire   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 1.0%   Forward 70 130 0 0.0×       Burn
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-55
Multihits 24-48 (rehit rate: 6)
Throw Release 55
Interruptible 77
Animation length 90
                                                                                                                                                                                   
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible