Template:UpdateList (SSBU)/8.0.0: Difference between revisions

(Compensating shieldstun for an endlag change isn't a nerf, same way compensating knockback for a damage change isn't. It does change shield pushback too, but that's irrelevant here since Falcon's dash attack pushes him towards the opponent anyway)
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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Stages=
*{{bugfix|[[Fountain of Dreams]]' lag spikes were fixed, however the lag that comes from Wario turning while using Wario Bike still persists.}}
*{{change|[[Lylat Cruise]]'s ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.}}
*{{change|[[Garreg Mach Monastery]]'s Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.}}
|Mario=
|Mario=
*[[Mario Finale]]:
*[[Mario Finale]]:
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*Up smash:
*Up smash:
**{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}}
**{{buff|The second hit has more knockback scaling (72/74/80 → 80/81/88).}}
**{{bug|The first hit no longer plays its sound effect on hit.}}
*[[Raptor Boost]]:
*[[Raptor Boost]]:
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}}
**{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}}
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**{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}
**{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}
|Jigglypuff=
|Jigglypuff=
*{{buff|[[Puff Up]] slows opponents more during startup.}}
*{{buff|[[Puff Up]] slows opponents more during startup (3x → 7x).}}
|Peach=
|Peach=
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
|Daisy=
|Daisy=
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.}}
*{{newbug|Created a visual glitch where Daisy's dress become [https://www.twitter.com/msdrvous_Time/status/1279240780356485120 shortened under certain circumstances].}}
|Ice Climbers=
|Ice Climbers=
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}}
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|Falco=
|Falco=
*Down tilt:
*Down tilt:
**{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 31 29).}}
**{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 30).}}
**{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
**{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
*Up smash:
*Up smash:
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*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}}
*{{buff|Down aerial has less ending lag (FAF 52 → 44) and landing lag (14 frames → 12).}}
*[[Falco Phantasm]]:
*[[Falco Phantasm]]:
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its interruptibility has been compensated as well (FAF 55 → 50), reducing its ending lag.}}
**{{buff|The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as well (FAF 55 → 50), reducing its ending lag.}}
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}}
**{{buff|The aerial version has a longer hitbox duration (frames 18-24 → 18-27).}}
|Marth=
|Marth=
*{{buff|Down smash's tipper deals more knockback (50 base → 58 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).}}
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
*{{buff|Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.}}
|Mewtwo=
|Mewtwo=
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*{{buff|Up aerial has more knockback scaling, especially on the sweetspot (86 → 98/92/92).}}
*{{buff|Up aerial has more knockback scaling, especially on the sweetspot (86 → 98/92/92).}}
*{{buff|Pummel has a larger hitbox (7u → 7.5u) that is placed further horizontally (Z offset: 7u → 7.5u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (7u → 7.5u) that is placed further horizontally (Z offset: 7u → 7.5u), allowing it to connect more consistently.}}
*{{buff|Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial even up to high percents.}}
*{{buff|Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.}}
*[[Shadow Ball]]:
*[[Shadow Ball]]:
**{{buff|The move has less ending lag (FAF 44 → 40).}}
**{{buff|The move has less ending lag (FAF 44 → 40).}}
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**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Dark Pit=
|Dark Pit=
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
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**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{nerf|[[Floor attack|Trip attack]] has more ending lag (FAF 47 → 50), matching the rest of the cast.}}
*{{buff|[[Guardian Orbitars]] have less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
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*Forward aerial:
*Forward aerial:
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}}
**{{buff|The move has less ending lag (FAF 60 → 52), making it safer to use offstage.}}
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling mostly compensated (65 → 60).}}
**{{buff|It deals more damage (11.5% → 13%), with knockback scaling partly compensated (65 → 60).}}
*[[Aether]]:
*[[Aether]]:
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}}
**{{buff|The first hit has [[transcendent priority]], improving its utility out of shield.}}
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*Forward tilt:
*Forward tilt:
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.}}
**{{buff|The clean hit's hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}}
**{{buff|The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
**{{buff|The late hit has a longer duration (frames 13-14 → 13-16).}}
*Dash attack:
*Dash attack:
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*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}}
*{{bugfix|[[Rocketbarrel Boost]] no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after the previous one vanishes has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
*{{nerf|The time until Diddy Kong can produce another [[Banana Peel]] after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
|Lucas=
|Lucas=
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
*{{buff|Pivot grab stretches farther towards Lucas (Z offset: 0.5u → 3.5u), making it less likely to whiff at point-blank range.}}
*{{bugfix|The projectiles of PK Starstorm no longer launch in an opposite direction if initiated above the blast zone.}}
*{{bugfix|The projectiles of PK Starstorm no longer launch in the opposite direction if initiated above the blast zone.}}
|Sonic=
|Sonic=
*{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}}
*{{buff|[[Super Sonic]] has more range and slows opponents more during startup.}}
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**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
**{{buff|The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).}}
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}}
**{{buff|The axe deals more base knockback (30 → 36) and [[shield damage]] (6 → 9).}}
**{{buff|The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.}}
*{{bugfix|[[Lloid Rocket#Lloid Jacket|Lloid Jacket]] fixed.}}
|Mega Man=
|Mega Man=
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
*{{nerf|[[Rolling tech]]s have one frame more ending lag (FAF 40 → 41), matching the rest of the cast.}}
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*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
|Shulk=
*{{buff|[[Vision]]'s aerial counterattack intangibility now starts earlier and has a longer duration (frames 9-40 → 1-40).}}
|Duck Hunt=
|Duck Hunt=
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
*{{nerf|Standing and rolling [[tech]]s have one frame more ending lag (FAF 26 → 27 (standing), 40 → 41 (rolling)), matching the rest of the cast.}}
|Corrin=
|Corrin=
*Forward smash:
*Forward smash:
**{{buff|It has gained a [[shieldstun]] multiplier of 1.6×, making it harder to punish.}}
***{{newbug|This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.}}
**{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}}
**{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}}
**{{buff|The tipper has gained a [[shieldstun]] multiplier of 1.6×, making it harder to punish.}}
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}}
**{{buff|The tipper consists of two hitboxes instead of one, which cover a wider vertical area (Y offset: 0u → -0.4u/0.4u), improving its range.}}
*{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}}
*{{buff|Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).}}
*{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}}
*{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.}}
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**{{buff|Jumping out of the pin has much less ending lag (FAF 40 → 30).}}
**{{buff|Jumping out of the pin has much less ending lag (FAF 40 → 30).}}
|Bayonetta=
|Bayonetta=
*{{bugfix|The visual glitch from 7.0.0 has been fixed.}}
*{{bugfix|The visual glitch from 7.0.0 involving her clothing has been fixed.}}
*Forward tilt:
*Forward tilt:
**{{buff|The third hit has less ending lag (FAF 43 → 40), granting it followups at low percents.}}
**{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
**{{change|The second hit has a slightly wider [[jostle]] area.}}
*Up tilt:
*Up tilt:
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**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The first hit uses [[set knockback]] (100/90 base/10 scaling → 145/100 set/100 scaling), and launches grounded opponents at an angle more towards Bayonetta (123° → 125°), allowing it to connect more reliably into the second hit.}}
**{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}}
**{{buff|The second hit has an additional hitbox that is placed lower (Y offset: 25.5u → 20u) and extends farther horizontally compared to the existing one (Z offset: -1u—1u → -3u—3u), increasing its range.}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 13-15 13-17).}}
*{{buff|Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 17-19 17-21).}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*{{buff|Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.}}
*Witch Twist:
*[[Witch Twist]]:
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The move has a lower [[SDI multiplier]] (2× → 1.5×).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}
**{{buff|The window for Bayonetta to regain her [[double jump]] if the move is used after it has been increased (3 frames → 4).}}
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}}<!--Script viewer shows no change in angle unlike what the patch notes claim-->
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) at a higher angle against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}}
|Inkling=
|Inkling=
*{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}}
*{{buff|Pummel has a larger hitbox (4u → 4.8u) that is placed further vertically (Y offset: 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently.}}
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|Ridley=
|Ridley=
*[[Skewer]]:
*[[Skewer]]:
**{{buff|The tipper hitbox deals more damage (40% → 45%).}}
**{{buff|The sweetspot hitbox deals more damage (40% → 45%).}}
**{{nerf|Due to changes to [[hit grab]] moves, the tipper no longer triggers a [[Special Zoom]] nor causes [[crumpling]] to opponents during the 55-frame anti-regrab period. This significantly worsens a [[hard read]] into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.}}
**{{nerf|The sweetspot no longer triggers a [[Special Zoom]] nor [[crumple]]s opponents with grab immunity, effectively making the move a [[hit grab]]. This significantly worsens a [[hard read]] into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.}}
|King K. Rool=
|King K. Rool=
*{{buff|[[Belly Super Armor]] has more durability (28.02% 36.02%), allowing it to tank attacks like {{SSBU|Ganondorf}}'s forward smash at max durability.}}
*{{buff|[[Belly Super Armor]] has more durability (14.01 HP 18.01 HP), allowing it to withstand stronger attacks such as [[Falcon Punch]] from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.}}
*Dash attack:
*Dash attack:
**{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}}
**{{buff|The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).}}
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*Up tilt:
*Up tilt:
**{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}}
**{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}}
***{{nerf|Due to the [[frame speed multiplier]] used in the speed change, up tilt has much more trouble hitting behind, possesses a large hurtbox extension, and the final active frame dips lower, worsening its overall effectiveness as an anti-air.}}
**{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}}
**{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}}
*{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}}
*{{buff|Down smash has less startup (frame 12 → 10), with its total duration reduced as well (FAF 46 → 44).}}
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|Hero=
|Hero=
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{buff|[[Kaboom]]'s first hit has gained a [[hitstun modifier]] of 4, preventing opponents from shielding or dodging the second hit afterward.}}
*{{change|Hero’s placement in [[All-Star Mode]] is changed from being fought before {{SSBU|Byleth}} to being fought between {{SSBU|Mega Man}} and {{SSBU|Daisy}}, matching the release date of ''Dragon Quest III'' rather than ''Dragon Quest XI S''.}}
|Banjo & Kazooie=
|Banjo & Kazooie=
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}}
*{{buff|[[Edge attack]]'s hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.}}
|Terry=
|Terry=
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI-->
*{{buff|[[Triple Wolf]]'s last hit has altered knockback (40 base/155 scaling → 58/144), slightly improving its KO potential.}}<!--Knockback starts getting lower way beyond KO percents; it still KOs earlier from anywhere even with DI-->
}}
|#default=''{{{char}}} did not receive changes in this update.''
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 23:18, September 12, 2023

{{{char}}} did not receive changes in this update.