Dash attack: Difference between revisions
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[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']] | [[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']] | ||
A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly but have noticeable [[ending lag]], making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]). Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. | A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]). | ||
Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property. | |||
If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]]. | If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]]. | ||
==List of dash attacks== | ==List of dash attacks== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Character!!Description | |||
! Character !! Description | |||
|- | |- | ||
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body. | |[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body. | ||
Line 71: | Line 71: | ||
|- | |- | ||
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick. | |[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick. | ||
|- | |||
|[[Kazuya]]||Performs a leaping sidekick. | |||
|- | |- | ||
|[[Ken]]||Performs a running kick. | |[[Ken]]||Performs a running kick. | ||
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|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor. | |[[King K. Rool]]||Leaps forward belly-first, attacking with his armor. | ||
|- | |- | ||
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding | |[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin. | ||
|- | |- | ||
|[[Link]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands. | |[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands. | ||
|- | |- | ||
|[[Little Mac]]||Throws a downwards punch with a very wide arc. | |[[Little Mac]]||Throws a downwards punch with a very wide arc. | ||
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|[[Marth]]||Performs a running outward slash. | |[[Marth]]||Performs a running outward slash. | ||
|- | |- | ||
|[[Mega Man]]|| | |[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself. | ||
|- | |- | ||
|[[Meta Knight]]||Performs a running kick. | |[[Meta Knight]]||Performs a running kick. | ||
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|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it. | |[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it. | ||
|- | |- | ||
|[[Ness]]||{{GameIcon|SSB}} Performs a | |[[Mythra]]||Performs a running inwards slash. | ||
|- | |||
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them. | |||
|- | |- | ||
|[[Olimar]]||Performs a cartwheel, attacking with his whole body. | |[[Olimar]]||Performs a cartwheel, attacking with his whole body. | ||
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|[[Palutena]]||Bashes her shield forward. | |[[Palutena]]||Bashes her shield forward. | ||
|- | |- | ||
|[[Peach]]||{{GameIcon|SSBM}} | |[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit. | ||
|- | |- | ||
|[[Pichu]]||Throws out a jumping headbutt. | |[[Pichu]]||Throws out a jumping headbutt. | ||
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|- | |- | ||
|[[Pit]]||Performs a running inward slash with his bow. | |[[Pit]]||Performs a running inward slash with his bow. | ||
|- | |||
|[[Pyra]]||Performs a running inwards slash. | |||
|- | |- | ||
|[[R.O.B.]]||Swings his arms downwards in front of himself. | |[[R.O.B.]]||Swings his arms downwards in front of himself. | ||
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|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle. | |[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle. | ||
|- | |- | ||
|[[Roy]]||Performs a running inward slash. | |[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash. | ||
|- | |- | ||
|[[Ryu]]||Performs a running kick. | |[[Ryu]]||Performs a running kick. | ||
|- | |- | ||
|[[Samus]]||Performs a running shoulder tackle. | |[[Samus]]||Performs a running shoulder tackle. | ||
|- | |||
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it. | |||
|- | |- | ||
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms. | |[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms. | ||
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|- | |- | ||
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick. | |[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick. | ||
|- | |||
|[[Sora]]||Slides forward and hits the opponent with his right foot. | |||
|- | |- | ||
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet. | |[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet. | ||
|- | |||
|[[Steve]]||Performs a running pickaxe swing. | |||
|- | |- | ||
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves. | |[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves. | ||
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==Notable dash attacks== | ==Notable dash attacks== | ||
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]] | |||
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag. | |||
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''. | *[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''. | ||
*[[Snake]]'s dash attack | *[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game. | ||
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff. | |||
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt. | *[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt. | ||
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''. | |||
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield. | *While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield. | ||
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended. | *Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended. | ||
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times. | *Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times. | ||
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles. | *The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles. | ||
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag which makes it | *[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios. | ||
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''. | |||
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''. | |||
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''. | |||
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''. | |||
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''. | |||
</gallery> | </gallery> | ||
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[[Category:Dash attacks|*]] | [[Category:Dash attacks|*]] | ||
[[Category:Ground attacks]] | [[Category:Ground attacks]] | ||
[[es:Ataque en carrera]] |
Latest revision as of 13:51, May 12, 2024
A dash attack (ダッシュ攻撃) is an attack performed by pressing the attack button while dashing. Most dash attacks come out quickly and function as a character's primary burst option and approaching attack, but have noticeable ending lag and contain other properties that make them highly committal, making them very easy for wary opponents to punish (particularly using a shield grab).
Prior to Super Smash Bros. Ultimate, many dash attacks could be used for cross-ups due to a large amount of momentum inherited from the prior dash. Although Ultimate's reworking of jostle mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.
If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a boost grab. Similarly, in Brawl, many dash attacks can be interrupted by performing an up smash in a technique labeled the dash attack canceled up smash (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a Gatling Combo.
List of dash attacks[edit]
Character | Description |
---|---|
Banjo & Kazooie | Banjo rolls forward to strike with his entire body. |
Bayonetta | Lunges forward with her gun extended for a pistol whip. |
Bowser | Lunges forward horns-first. Performs a running kick. |
Bowser Jr. | Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth. |
Byleth | Performs an outward running slash. |
Captain Falcon | Performs a running shoulder tackle. |
Charizard | Performs a running kick. |
Chrom | Performs a running inward slash. |
Cloud | Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash. |
Corrin | Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits. |
Daisy | Shoves her hands forwards, then separates them for a second hit. |
Dark Pit | Performs a running inward slash with his bow. |
Dark Samus | Floats while performing a running shoulder tackle. |
Diddy Kong | Performs a cartwheel leading into a downward double-handed slap. |
Donkey Kong | Performs a running kick. Rolls forwards to strike with his entire body. |
Dr. Mario | Performs a low sliding kick. |
Duck Hunt | The dog lowers his body and slides along the ground while the duck lunges forward with its beak. |
Falco | Performs a running kick. |
Fox | Performs a running kick. |
Ganondorf | Performs a running shoulder tackle. |
Greninja | Performs a low spinning kick out of its run. |
Hero | Leaps up with his sword raised and then forcefully slashes down to the ground as he lands. |
Ice Climbers | Swipe upward with their hammers. |
Ike | Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position. |
Incineroar | Performs a leaping knee strike. |
Inkling | Throws a lunging elbow bash. |
Isabelle | Trips and drops a small pot, throwing it forward. |
Ivysaur | Falls prone on the ground into a sliding headbutt. Performs a running shoulder tackle. |
Jigglypuff | Falls forward out of its run to strike with its head. |
Joker | Throws an upwards kick, then transitions it into reverse back kick. |
Kazuya | Performs a leaping sidekick. |
Ken | Performs a running kick. |
King Dedede | Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself. |
King K. Rool | Leaps forward belly-first, attacking with his armor. |
Kirby | Falls forward out of his run to strike with his head. Engulfs his body in a fireball and launches himself forward. Performs a sliding headspin. |
Link | Performs a sliding stab. Slashes downward and outward. Leaps up with his sword raised and then forcefully slashes down to the ground as he lands. |
Little Mac | Throws a downwards punch with a very wide arc. |
Lucario | Performs a running kick. |
Lucas | Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand. |
Lucina | Performs a running outward slash. |
Luigi | Throws a panicked series of punches in front of himself. |
Mario | Performs a low sliding kick. |
Marth | Performs a running outward slash. |
Mega Man | Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself. |
Meta Knight | Performs a running kick. |
Mewtwo | Thrusts its palms forwards with dark energy emanating from them. |
Mii Brawler | Performs a running kick. |
Mii Gunner | Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it. |
Mii Swordfighter | Leans forwards and stabs straight ahead. Performs an outward slash. |
Min Min | Performs a running kick. |
Mr. Game & Watch | Equips a helmet, then performs a tackling headbutt with it. |
Mythra | Performs a running inwards slash. |
Ness | Performs a forward double palm thrust. Thrusts his hands forwards and releases three back-to-back PSI sparks from them. |
Olimar | Performs a cartwheel, attacking with his whole body. |
Pac-Man | Transforms into his wedge form and performs a set of bites while moving forwards. |
Palutena | Bashes her shield forward. |
Peach | Thrusts her hands forward. Shoves her hands forward, then separates them for a second hit. |
Pichu | Throws out a jumping headbutt. |
Pikachu | Throws out a jumping headbutt. |
Piranha Plant | Tackles forward with its pot. |
Pit | Performs a running inward slash with his bow. |
Pyra | Performs a running inwards slash. |
R.O.B. | Swings his arms downwards in front of himself. |
Richter | Twirls the Vampire Killer in a ring around his body while sliding forwards. |
Ridley | Performs a lunging bite. |
Robin | Brace the Bronze Sword close to their body for a rigid forwards stab. |
Rosalina & Luma | Rosalina: Thrusts her body forwards, then swings herself upwards in a floaty fashion. Luma: Performs an upward-swinging tackle. |
Roy | Performs a running outward slash. Performs an inward horizontal slash. |
Ryu | Performs a running kick. |
Samus | Performs a running shoulder tackle. |
Sephiroth | Thrusts his palm forward with dark energy emanating from it. |
Sheik | Performs a simultaneous outwards knifehand swipe with both arms. |
Shulk | Slashes inwards with the Monado. |
Simon | Twirls the Vampire Killer in a ring around his body while sliding forwards. |
Snake | Performs a jumping-forwards somersault. |
Sonic | Lunges forwards while curling into a ball. Lunges forwards while curling into a ball, then performs a flying kick for a final hit. Performs a running kick. |
Sora | Slides forward and hits the opponent with his right foot. |
Squirtle | Performs a jumping shell tackle. Uses its water wave to propel itself forward while kicking with both feet. |
Steve | Performs a running pickaxe swing. |
Terry | Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves. |
Toon Link | Slashes downwards and outwards. |
Villager | Trips and drops a small potted plant, throwing it forward. |
Wario | Holds his arms up and trips forwards, striking with his fingers and head. Performs his iconic running shoulder tackle attack from his home series. |
Wii Fit Trainer | Assumes the Gate pose to perform a sliding arm strike. |
Wolf | Performs a sudden backflipping kick. Throws a wide-angled forwards straight kick. |
Yoshi | Headbutts forwards out of his run. Performs a running kick. |
Young Link | Slashes downwards and outwards. |
Zelda | Thrusts both of her palms forward with magic emitting from them. |
Zero Suit Samus | Performs a running kick. Performs a jet-propelled flying knee strike. |
Notable dash attacks[edit]
- Roy's dash attack in Melee is infamous for not hitting properly because the hitboxes are active for the same amount of frames as Marth while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in Smash 4 onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
- Kirby's dash attack, exclusively in Melee, will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in Ultimate.
- Snake's dash attack in Ultimate is one of the best dash attacks in the game due to its fast startup, arm intangibility, high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.
- Luigi's dash attack has been infamously inconsistent throughout most of the series' lifespan. In 64 and Melee, a developer oversight unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in Brawl, it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. Ultimate drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.
- Wolf's dash attack in Brawl is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
- Diddy Kong's dash attack in Brawl has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up banana peels, and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in Brawl.
- While several attacks throughout the series grant brief intangibility, Palutena's dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright invincibility, protecting her extended arm due to the use of her shield.
- Like many of his other attacks, King K. Rool's dash attack utilizes his characteristic Belly Super Armor – in its case, for the entire duration his stomach is extended.
- Prior to Smash 4, Peach, Zelda, Pit, and Mewtwo had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
- The dash attacks of Villager and Isabelle are the only ones that are projectiles.
- King Dedede's dash attack is the strongest dash attack from Brawl onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
- Sephiroth and Sora are the only sword-users that do not use a sword for their dash attacks.
Gallery[edit]
Mario's dash attack in Melee.
Fox's dash attack in Brawl.
Snake's dash attack in Brawl.
Lucario's dash attack in Ultimate.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |