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Back aerial: Difference between revisions

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[[File:SSB4 - Olimar Screen-4.jpg|thumb|250px|{{SSB4|Olimar}}'s back aerial in {{forwiiu}}.]]
[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:MarioBairSSBM.gif||thumb|250px|{{SSBM|Mario}}'s back aerial in ''Melee''.]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]].


==List of back aerials==
==List of back aerials==
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|[[Byleth]]||Stabs Areadbhar behind himself.
|[[Byleth]]||Stabs Areadbhar behind himself.
|-
|-
|[[Captain Falcon]]||Jabs at a diagonally downward angle.
|[[Captain Falcon]]||Performs a backwards facing back-fist.
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
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|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|-
|-
|[[Ganondorf]]||Jabs at a diagonally downward angle.
|[[Ganondorf]]||Performs a backwards facing back-fist.
|-
|-
|[[Greninja]]||Performs three consecutive kicks at different angles.
|[[Greninja]]||Performs three consecutive kicks at different angles.
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|-
|-
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|-
|[[Kazuya]]||Performs a roundhouse kick.
|-
|-
|[[Ken]]||Performs a roundhouse kick.
|[[Ken]]||Performs a roundhouse kick.
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|-
|-
|[[Mii Swordfighter]]||Slashes horizontally.
|[[Mii Swordfighter]]||Slashes horizontally.
|-
|[[Min Min]]||Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
|-
|-
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
|-
|[[Mythra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
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|[[Pac-Man]]||Performs a dropkick.
|[[Pac-Man]]||Performs a dropkick.
|-
|-
|[[Palutena]]||Bashes her shield.
|[[Palutena]]||Bashes with her shield.
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
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|-
|-
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|-
|[[Pyra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
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|-
|-
|[[Samus]]||Performs a back kick.
|[[Samus]]||Performs a back kick.
|-
|[[Sephiroth]]||Performs a horizontal slash with Masamune.
|-
|-
|[[Sheik]]||Performs a back kick.
|[[Sheik]]||Performs a back kick.
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|-
|-
|[[Sonic]]||Performs a roundhouse kick.
|[[Sonic]]||Performs a roundhouse kick.
|-
|[[Sora]]||Performs a horizontal swing with his Keyblade.
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|-
|[[Steve]]||Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker swing with a sword instead.
|-
|-
|[[Terry]]||Spins around and kicks behind himself.
|[[Terry]]||Spins around and kicks behind himself.
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==Notable back aerials==
==Notable back aerials==
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.]]
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
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*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*[[Lucas]] and {{SSBU|King K. Rool}}'s back aerials are the only ones in the series that can [[meteor smash]].
*[[Lucas]] and [[King K. Rool]]'s back aerials are the only ones in the series that can [[meteor smash]].
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.   
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.   
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Jigglypuff]]'s back aerial in ''Melee'' and (to a lesser extent) ''Brawl'' is used for the highly effective [[wall of pain]]. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.  
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.  
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
 
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
 
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} all have a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia atrás]]

Latest revision as of 21:08, December 4, 2024

Wolf's back aerial in Super Smash Bros. Brawl.

A back aerial attack (後空中攻撃, Rear/back midair attack; commonly abbreviated as bair or B-Air, and referred to as AttackAirB internally) is an aerial attack that can be performed in midair by pressing the attack button and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a back midair attack in Super Smash Bros. Melee, and a back air attack from Super Smash Bros. Brawl onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of Ike and Zero Suit Samus, and can be used to approach with a technique known as a reverse aerial rush. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.

List of back aerials[edit]

Unless stated otherwise, all back aerials are aimed behind the user.

Character Description
Banjo & Kazooie Kazooie performs an aerial Rat-a-Tat Rap 3 times.
Bayonetta Performs a back kick at a high angle.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Leans back and thrusts his shell spikes.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and swings it in a straight line.
Byleth Stabs Areadbhar behind himself.
Captain Falcon Performs a backwards facing back-fist.
Charizard Super Smash Bros. Brawl Swings one wing horizontally, followed by its tail.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its tail in an upward arc.
Chrom Slashes in an upward arc, turning Chrom around after its use.
Cloud Slashes horizontally with the Buster Sword.
Corrin Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
Daisy Thrusts her rear, generating a flower particle from it.
Dark Pit Separates the Silver Bow and stabs with both blades simultaneously.
Dark Samus Performs a back kick.
Diddy Kong Performs a roundhouse kick.
Donkey Kong Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a back kick.
Dr. Mario Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Duck Hunt The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick back kick.
Fox Super Smash Bros.Super Smash Bros. Melee Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a roundhouse kick.
Ganondorf Performs a backwards facing back-fist.
Greninja Performs three consecutive kicks at different angles.
Hero Slashes in a delayed heavy upward arc.
Ice Climbers Swing their hammers horizontally.
Ike Slashes horizontally with Ragnell.
Incineroar Performs a roundhouse kick.
Inkling Jabs with the Splattershot.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings one vine after the other in a downward arc.
Jigglypuff Performs a roundhouse kick. Turns Jigglypuff around in Ultimate.
Joker Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
Kazuya Performs a roundhouse kick.
Ken Performs a roundhouse kick.
King Dedede Super Smash Bros. Brawl Performs a back kick.
Super Smash Bros. 4 Swings his hammer in an upward arc.
Super Smash Bros. Ultimate Swings his hammer horizontally.
King K. Rool Punches in a downward arc from a turnaround.
Kirby Performs a dropkick.
Link Kicks twice with one leg after the other.
Little Mac Weakly throws out a spinning backhanded punch.
Lucario Extends one arm and unleashes a blast of aura.
Lucas Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
Lucina Slashes in an upward arc, turning Lucina around after its use.
Luigi Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Mario Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Marth Slashes in an upward arc, turning Marth around after its use.
Mega Man Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
Meta Knight Performs three consecutive horizontal slashes at different angles.
Mewtwo Swings its tail in an upward arc.
Mii Brawler Performs a back kick.
Mii Gunner Unleashes a fiery blast from their arm cannon.
Mii Swordfighter Slashes horizontally.
Min Min Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
Mr. Game & Watch Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
Mythra Swings the Aegis Sword behind herself in a wide arc starting below herself.
Ness Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick, releasing a PSI spark from his feet.
Olimar Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs a dropkick.
Palutena Bashes with her shield.
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts her rear.
Super Smash Bros. Ultimate Thrusts her rear, generating a heart particle from it.
Pichu Super Smash Bros. Melee Performs a series of belly turns.
Super Smash Bros. Ultimate Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes recoil damage to Pichu.
Pikachu Super Smash Bros. Performs a back kick.
Super Smash Bros. Melee Performs a series of belly turns. Possesses a landing hitbox.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
Piranha Plant Spits out a fiery blast.
Pit Separates the Palutena Bow and stabs with both blades simultaneously.
Pyra Swings the Aegis Sword behind herself in a wide arc starting below herself.
R.O.B. Points his base behind himself and activates his thrusters, propelling himself forward.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs a roundhouse kick.
Robin Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet.
Luma: Performs a dropkick.
Roy Slashes in an upward arc, turning Roy around after its use.
Ryu Performs a roundhouse kick.
Samus Performs a back kick.
Sephiroth Performs a horizontal slash with Masamune.
Sheik Performs a back kick.
Shulk Stabs at a slight upward angle with a double grip.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs a dropkick.
Sonic Performs a roundhouse kick.
Sora Performs a horizontal swing with his Keyblade.
Squirtle Super Smash Bros. Brawl Jabs with its tail.
Super Smash Bros. Ultimate Jabs with its tail and spins horizontally, hitting multiple times.
Steve Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker swing with a sword instead.
Terry Spins around and kicks behind himself.
Toon Link Slashes in an upward arc.
Villager Fires a pellet from a slingshot.
Wario Leans his full body back, hitting with his head and arms.
Wii Fit Trainer Assumes the Cobra pose to perform a dropkick.
Wolf Performs a back kick.
Yoshi Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings his tail repeatedly in vertical arcs.
Young Link Kicks twice with one leg after the other.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Performs a roundhouse kick.

Notable back aerials[edit]

MarioBairSSBM.gifDrMarioBairSSBM.gif
Magnify-clip.pngMagnify-clip.png
Dr. Mario's back aerial in Melee can semi-spike, while Mario's cannot.
  • Marth, Lucina, Roy, and Chrom's back aerials turn them around in midair, unlike any other aerial attack in the series. In Ultimate, Jigglypuff's back aerial also has this property.
  • R.O.B. and Corrin's back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
  • Simon and Richter's back aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their forward aerials also have these properties.
  • The back aerials of Villager and Isabelle are projectiles, and as such, can be reflected and Pocketed.
  • Pikachu's back aerial in Ultimate is infamous for being able to combo into itself multiple times at low percentages.
  • Lucas and King K. Rool's back aerials are the only ones in the series that can meteor smash.
  • Bowser's back aerial in Brawl and Palutena's back aerial are the only two in the series that provides invincibility (as opposed to intangibility), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in Ultimate is particularly effective due to its solid power and difficulty to punish.
  • Zelda's back aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Samus's back aerial is the strongest in Smash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.
    • Falco's back aerial in Smash 4 and Ultimate is similar to Samus' in Smash 64 (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in Smash 4 coming out on frame 4 although in Ultimate, it does not come out until frame 9.
  • Jigglypuff's back aerial in Melee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective wall of pain combos, which continues to a lesser extent in Brawl. In Smash 4, it has increased lag and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
  • King Dedede's back aerial in Brawl is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In Smash 4 and Ultimate, he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.
  • Ganondorf's back aerial is one of the strongest in all its appearances. In Melee, it is the second strongest back aerial, surpassed only by Zelda's.
  • Charizard's back aerial in Smash 4 and Ultimate deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
  • Mr. Game & Watch has the only back aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and up aerial.
  • Kirby's back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in Smash 64 and Smash 4) and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to Smash 4.
  • Dr. Mario's back aerial in Melee is a semi-spike with high base knockback, making it effective for edgeguarding.
  • Fox's back aerial in Brawl is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate auto-cancel window after its hitboxes cease. From Smash 4 onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in Brawl. It also gained a worse auto-cancel window in Ultimate.
  • Wolf's back aerial in Brawl is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In Ultimate, the move is much slower, having more than twice the startup (frame 13) it did in Brawl along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains, giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
  • Bowser's back aerial in Smash 4 and Ultimate deals a tremendous 19% damage and is one of the strongest in both games.
  • Steve's back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in Ultimate or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to neutral aerial if performed with the short hop aerial shortcut. This property is shared with forward aerial. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
  • In Ultimate, Ryu, Ken, Terry and Kazuya all have a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.