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==Overview== | ==Overview== | ||
Marth slams his opponent into the ground sending them behind him. Marth's down throw is useful because it knocks down relatively early allowing for him to [[tech chase]] off of it (although [[Marth_(SSBM)/Forward_throw|forward throw]] is typically better for tech chasing). It is also notorious for gimping [[fast faller]]s. If Marth down throws a fast faller off stage he can turnaround and either downtilt or run-off fair to gimp his opponent. | |||
Marth has a notable mixup between his down throw and [[Marth_(SSBM)/Back_throw|back throw]]. If Marth gets a grab with his back to the edge of the stage, at mid-percent he can mixup back throw and down throw. If Marth down throws, his opponent will want to [[DI]] in to be closer to the stage and recover, but if Marth back throws, his opponent has to DI out to avoid a follow up (typically, forward smash or a [[Ken combo]]). | |||
==Throw data== | ==Throw data== |
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