Super Smash Bros. Brawl

Lucario (SSBB)/Back throw: Difference between revisions

(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=10% |af=3 |angle=40 |bk=60 |ks=65 |fkv=0 |bn=...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:LucarioBThrowSSBB.gif|thumb|300px|Hitbox visualization showing Lucario's back throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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==Timing==
==Timing==
The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].
{|class="wikitable"
!colspan="2"| Baseline
|-
!Invincibility
|1-8
|-
!Throw Release
|14
|-
!Interruptible
|36
|-
!Animation length
|44
|}


{{BrawlWeightBasedTableHeader}}
{{BrawlWeightBasedTableHeader}}
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{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Baseline'''  {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=23}}
 
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=22}}{{FrameStrip|t=Blank|c=23}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=9}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}{{FrameStrip|t=Blank|c=9}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 20:48, May 27, 2024

Hitbox visualization showing Lucario's back throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 60 65 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 9.52 10.5 10.92 11.06 11.2 11.34 11.48 11.9 12.18 12.6 12.88 13.02 13.16 13.3 13.58 13.72 14 14.28 14.56 14.7 14.84 14.98 15.12 15.26 15.4 15.68 15.82 16.24 16.8
Interruptible 24.48 27 28.08 28.44 28.8 29.16 29.52 30.6 31.32 32.4 33.12 33.48 33.84 34.2 34.92 35.28 36 36.72 37.44 37.8 38.16 38.52 38.88 39.24 39.6 40.32 40.68 41.76 43.2
Animation length 29.92 33 34.32 34.76 35.2 35.64 36.08 37.4 38.28 39.6 40.48 40.92 41.36 41.8 42.68 43.12 44 44.88 45.76 46.2 46.64 47.08 47.52 47.96 48.4 49.28 49.72 51.04 52.8
Min (Jigglypuff)                                                                                                           
                                                                                                         
Baseline                                                                                                           
                                                                                                         
Max (Bowser)                                                                                                           
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible