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Mario (SSBB)/Back throw: Difference between revisions

(New Page: {{ArticleIcons|ssbb|y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=12% |af=3 |angle=45 |bk=70 |ks=63 |fkv=0 |bn=...)
 
m (Text replacement - "\bthe the\b" to "the")
 
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{{ArticleIcons|ssbb|y}}
{{ArticleIcons|ssbb=y}}
 
[[File:MarioBThrowSSBB.gif|thumb|300px|Hitbox visualization showing Mario's back throw. It is missing its hitbox due to its dependence on the thrown character.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Throw data==
==Throw data==
===Collateral hitbox===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=301
|id=0
|damage=8%
|angle=361
|fkv=0
|ks=100
|sd=0
|bk=20
|r=486000
|xpos=0
|ypos=0
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00100010000000110000010001000000
}}
|}
===Throw===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
{{BrawlThrowTableRow
Line 14: Line 36:
|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
Line 30: Line 54:
|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
Line 41: Line 67:
==Timing==
==Timing==
The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].
{|class="wikitable"
!colspan="2"| Baseline
|-
!Invincibility
|1-8
|-
!Throw Release
|44
|-
!Animation length
|66
|}


{{BrawlWeightBasedTableHeader}}
{{BrawlWeightBasedTableHeader}}
Line 58: Line 72:
!Invincible
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{BrawlWeightBasedFrameRow|Throw|44}}
{{BrawlWeightBasedFrameRow|Hitbox (start)|0}}
{{BrawlWeightBasedFrameRow|Hitbox (end)/Throw|44}}
{{BrawlWeightBasedFrameRow|Animation length|66}}
{{BrawlWeightBasedFrameRow|Animation length|66}}
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Baseline''' {{FrameStrip|t=Hitbox|c=43|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Hitbox|c=28|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}}{{FrameStrip|t=Blank|c=34}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=37}}{{FrameStrip|t=Blank|c=}}{{FrameStrip|t=Blank|c=34}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Hitbox|c=43|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Blank|c=13}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=58}}{{FrameStrip|t=Blank|c=13}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Hitbox|c=52|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=58}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=71}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 21:50, June 6, 2024

Hitbox visualization showing Mario's back throw. It is missing its hitbox due to its dependence on the thrown character.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

Collateral hitboxEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   20 100 0 8.1 301 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 12%   Forwards 70 63 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Hitbox (start) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Hitbox (end)/Throw 29.92 33 34.32 34.76 35.2 35.64 36.08 37.4 38.28 39.6 40.48 40.92 41.36 41.8 42.68 43.12 44 44.88 45.76 46.2 46.64 47.08 47.52 47.96 48.4 49.28 49.72 51.04 52.8
Animation length 44.88 49.5 51.48 52.14 52.8 53.46 54.12 56.1 57.42 59.4 60.72 61.38 62.04 62.7 64.02 64.68 66 67.32 68.64 69.3 69.96 70.62 71.28 71.94 72.6 73.92 74.58 76.56 79.2
Min (Jigglypuff)                                                                                                                                                               
                                                                                                                                                             
Baseline                                                                                                                                                               
                                                                                                                                                             
Max (Bowser)                                                                                                                                                               
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point