Super Smash Bros. Brawl

Donkey Kong (SSBB)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:DonkeyKongDTiltSSBB.gif|thumb|400px|Hitbox visualization showing Donkey Kong's down tilt.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Donkey Kong
|bn=43
|bn=43
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Donkey Kong
|bn=44
|bn=44
|id=1
|id=1
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Donkey Kong
|bn=44
|bn=44
|id=2
|id=2
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}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Donkey Kong
|bn=33
|bn=33
|id=3
|id=3

Latest revision as of 21:54, May 27, 2024

Hitbox visualization showing Donkey Kong's down tilt.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   10 80 0 4.8 43 -2.3 0.0 0.0 1.0x 1.0x 40%               Punch  
1 0 8% 0   10 80 0 4.8 44 -1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
2 0 8% 0   10 80 0 6.4 44 -8.5 0.0 0.0 1.0x 1.0x 40%               Punch  
3 0 8% 0   10 80 0 5.28 33 0.0 0.0 0.0 1.0x 1.0x 40%               Punch  

TimingEdit

Hitboxes 6-9
Interruptible 23
Animation length 27
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible