Super Smash Bros.

Pikachu (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Forward Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's fair]]
[[File:Pikachu Forward Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's fair]]
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. As a drill attack, the move has very weak [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This makes the move also lacking in [[combo]] ability; however, a {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} can be used immediately after the move on an aerial opponent, setting up an [[edgeguard]] or finishing off a combo. If Pikachu lands while using the move on an opponent and [[Z-cancel]]ling it (as it has moderate [[landing lag]] otherwise), it can also potentially set up [[grab]]s and {{mvsub|Pikachu|SSB|up tilt}}s. This move is commonly considered one of Pikachu's least useful moves due to its overall lack of utility.
Pikachu drills itself forward while surrounding itself in [[electric]]ity. The attack does 7 hits in total, and each hit does 3% [[damage]]; thus, the total amount of damage Pikachu can deal is 21%. The move possesses a landing hit with horizontal knockback if Pikachu does not [[Z-cancel]] the move. As a drill attack, the move has very weak set [[knockback]], and while it has a great damage output if all the hits are landed, the opponent can easily [[SDI]] away to avoid this. This can allow opponents to potentially avoid followups, although it is still a strong combo starter, being able to lead into {{mvsub|Pikachu|SSB|neutral aerial}} or {{mvsub|Pikachu|SSB|up aerial}} when used in the air. If Pikachu lands while using the move on an opponent and Z cancels it, it has even stronger followup potential, being able to lead into most of Pikachu's ground moves including his {{mvsub|Pikachu|SSB|up tilt}} and {{mvsub|Pikachu|SSB|up smash}} to lead into combos. It is overall a very solid move in Pikachu's kit, being a solid combo starter which can potentially also deal a lot of damage.


==Hitboxes==
==Hitboxes==

Latest revision as of 13:18, January 18, 2024

OverviewEdit

 
The hitbox of Pikachu's fair

Pikachu drills itself forward while surrounding itself in electricity. The attack does 7 hits in total, and each hit does 3% damage; thus, the total amount of damage Pikachu can deal is 21%. The move possesses a landing hit with horizontal knockback if Pikachu does not Z-cancel the move. As a drill attack, the move has very weak set knockback, and while it has a great damage output if all the hits are landed, the opponent can easily SDI away to avoid this. This can allow opponents to potentially avoid followups, although it is still a strong combo starter, being able to lead into neutral aerial or up aerial when used in the air. If Pikachu lands while using the move on an opponent and Z cancels it, it has even stronger followup potential, being able to lead into most of Pikachu's ground moves including his up tilt and up smash to lead into combos. It is overall a very solid move in Pikachu's kit, being a solid combo starter which can potentially also deal a lot of damage.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7
0 0 3% 0   0 100 30 195 11 0 65 15           Shock
1 0 3% 0   0 100 30 170 5 0 0 0           Shock
Landing
0 0 6% 0   30 100 0 180 11 0 65 15           Shock

TimingEdit

AttackEdit

Initial autocancel 1-6
Hits 1-7 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26
Ending autocancel 27-
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Hitbox 1-2
Animation length 16
Z-cancelled animation length 4
Normal                                 
Z-cancelled                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel