Falco (SSBM)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== Falco's neutral attack consists of 2 jabs followed by a flurry of kicks. For the technical data of each individual hit, see: *Falco (SSBM)/Neutra...) |
Mariogeek2 (talk | contribs) (Copy/paste from Fox (SSBM)/Neutral attack; tweaked by checking Falco's jabs.) |
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(One intermediate revision by one other user not shown) | |||
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*[[Falco (SSBM)/Neutral attack/Hit 2]] | *[[Falco (SSBM)/Neutral attack/Hit 2]] | ||
*[[Falco (SSBM)/Neutral attack/Infinite]] | *[[Falco (SSBM)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|2-3 | |||
|- | |||
!Jab 2 | |||
|8-9 | |||
|- | |||
!Rapid jab | |||
|20-21, 27-28, 34-35, 41-42, 48-49 | |||
|- | |||
!Interruptible | |||
|16 | |||
|- | |||
!Animation lengths | |||
|17, 25, 62 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |||
{{FrameStrip|t=Blank|c=5|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Blank|c=37}} | |||
|- | |||
{{FrameStrip|t=Blank|c=11|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}} | |||
|- | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}} | |||
Latest revision as of 23:11, November 10, 2024
Overview[edit]
Falco's neutral attack consists of 2 jabs followed by a flurry of kicks.
For the technical data of each individual hit, see:
- Falco (SSBM)/Neutral attack/Hit 1
- Falco (SSBM)/Neutral attack/Hit 2
- Falco (SSBM)/Neutral attack/Infinite
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Jab 2 | 8-9 |
Rapid jab | 20-21, 27-28, 34-35, 41-42, 48-49 |
Interruptible | 16 |
Animation lengths | 17, 25, 62 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|