Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Forward aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Diddy Kong's forward aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultima...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Forward aerial's clean hit has larger hitboxes (4u → 5u).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=86
|ks=86
|fkv=0
|fkv=0
|r=4.0
|r=5.0
|bn=footr
|bn=footr
|xpos=2.0
|xpos=2.0
Line 28: Line 32:
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=86
|ks=86
|fkv=0
|fkv=0
|r=4.0
|r=5.0
|bn=kneel
|bn=kneel
|xpos=0.0
|xpos=0.0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=86
|ks=86
Line 65: Line 71:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=86
|ks=86
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}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|44
|38
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=28}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 11:45, July 19, 2022

Hitbox visualization showing Diddy Kong's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   Forward aerial's clean hit has larger hitboxes (4u → 5u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Forward 30 86 0   5.0 footr 2.0 -0.5 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 30 86 0   5.0 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Forward 30 86 0   2.7 footr 2.0 -0.5 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 30 86 0   2.7 kneel 0.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 6-9
Late hit 10-16
Ending autocancel 26-
Interruptible 47
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 17
Animation length 38
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible