Super Smash Bros. 4

Dark Pit (SSB4)/Forward throw: Difference between revisions

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m (type rename: bow -> sacred)
 
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Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation.
Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation.


==Hitboxes==
==Throw and Hitbox Data==


===Throw===
===Hitbox===
 
{{SSB4HitboxTableHeader|special=y}}
{|class="wikitable"
{{SSB4SpecialHitboxTableRow
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|Throw||4%||45||50||150||0||No
|}
 
===Collateral===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=6%
|damage=6%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=100
|ks=100
Line 31: Line 23:
|ypos=12.0
|ypos=12.0
|zpos=9.0
|zpos=9.0
|effect=Slash
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Slash
|type=Sacred
|type=Sacred
|sdi=1.0
|sdi=1.0
Line 42: Line 34:
|}
|}


===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=4%
|angle=45
|af=3
|bk=50
|ks=150
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|type=Throwing
|damage=3%
|angle=361
|af=3
|bk=60
|ks=100
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitbox
|12-13
|-
!Throw Release
|14
|-
!Interruptible
|28
|-
!Animation length
|34
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavDarkPit|g=SSB4}}
{{MvSubNavDarkPit|g=SSB4}}
[[Category:Dark Pit (SSB4)]]
[[Category:Dark Pit (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]

Latest revision as of 02:33, June 20, 2021

Hitbox visualization showing Dark Pit's forward throw.

Overview[edit]

Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation.

Throw and Hitbox Data[edit]

Hitbox[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 6% 0 Sakurai angle Forwards 10 100 0 6.0 0 0.0 12.0 9.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon45.png Forwards 50 150 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-18
Hitbox 12-13
Throw Release 14
Interruptible 28
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible