Dark Pit (SSB4)/Forward throw: Difference between revisions
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Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation. | Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation. | ||
== | ==Throw and Hitbox Data== | ||
=== | ===Hitbox=== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
=== | |||
{{SSB4HitboxTableHeader}} | |||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=6% | |damage=6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
Line 31: | Line 23: | ||
|ypos=12.0 | |ypos=12.0 | ||
|zpos=9.0 | |zpos=9.0 | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|effect=Slash | |||
|type=Sacred | |type=Sacred | ||
|sdi=1.0 | |sdi=1.0 | ||
Line 42: | Line 34: | ||
|} | |} | ||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=4% | |||
|angle=45 | |||
|af=3 | |||
|bk=50 | |||
|ks=150 | |||
|fkv=0 | |||
|bn=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|type=Throwing | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitbox | |||
|12-13 | |||
|- | |||
!Throw Release | |||
|14 | |||
|- | |||
!Interruptible | |||
|28 | |||
|- | |||
!Animation length | |||
|34 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=16}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavDarkPit|g=SSB4}} | {{MvSubNavDarkPit|g=SSB4}} | ||
[[Category:Dark Pit (SSB4)]] | [[Category:Dark Pit (SSB4)]] | ||
[[Category:Forward throws (SSB4)]] | [[Category:Forward throws (SSB4)]] |
Latest revision as of 02:33, June 20, 2021
Overview[edit]
Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 50 | 150 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 12-13 |
Throw Release | 14 |
Interruptible | 28 |
Animation length | 34 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|