Samus (SSBU)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a | Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | |||
*{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | |||
==Hitboxes== | ==Hitboxes== | ||
Due to the 0° [[angle]]'s special behavior in ''Ultimate'', the homing Missile's angle changes to 32° if it deals [[knockback]] of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights). | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Missile| | {{HitboxTableTitle|Missile|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|sd=1.0 | |sd=1.0 | ||
|damage=8.0% | |damage=8.0% | ||
|af=1 | |||
|angle=0 | |angle=0 | ||
|bk=26 | |bk=26 | ||
Line 34: | Line 42: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Super Missile| | {{HitboxTableTitle|Super Missile|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|af=1 | |||
|sd=5.0 | |sd=5.0 | ||
|angle=65 | |angle=65 | ||
Line 59: | Line 68: | ||
==Timing== | ==Timing== | ||
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35. | |||
===Missile=== | ===Missile=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 75: | Line 86: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Missile {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=65}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=42|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=65}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 85: | Line 96: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Super Missile | !Super Missile | ||
|21- | |21-96 | ||
|- | |- | ||
!Interruptible (grounded) | !Interruptible (grounded) | ||
Line 91: | Line 102: | ||
|- | |- | ||
!Interruptible (aerial) | !Interruptible (aerial) | ||
| | |62 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
|82 | |82 | ||
|- | |||
!Animation length (aerial) | |||
|61 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Missile {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=41|s=LagPropE}}{{FrameStrip|t=Blank|c=35}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Smash input window | |||
|5 frames | |||
|- | |||
!Horizontal speed divisor | |||
|2 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Missile X offset | |||
|1u | |||
|- | |||
!Maximum Homing Missiles at a time | |||
|2 | |||
|- | |||
!Maximum Super Missiles at a time | |||
|1 | |||
|} | |||
===Homing Missile=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|120 frames | |||
|- | |||
!Initial speed | |||
|1.15 | |||
|- | |||
!Homing deviation per frame | |||
|0.65° | |||
|- | |||
!Maximum homing deviation | |||
|70° | |||
|- | |||
!Period before decelerating | |||
|85 frames | |||
|- | |||
!Speed multiplier per frame when decelerating | |||
|0.95 | |||
|- | |||
!Minimum speed | |||
|0.4 | |||
|} | |||
===Super Missile=== | |||
{|class="wikitable" | |||
!Initial speed | |||
|0.18 | |||
|- | |||
!Period before accelerating | |||
|26 frames | |||
|- | |||
!Lifetime upon accelerating | |||
|50 frames | |||
|- | |||
!Acceleration | |||
|0.16 | |||
|- | |||
!Maximum speed | |||
|4.2 | |||
|- | |||
!Rotation speed | |||
|2 | |||
|} | |||
{{MvSubNavSamus|g=SSBU}} | {{MvSubNavSamus|g=SSBU}} | ||
[[Category:Samus (SSBU)]] | [[Category:Samus (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 16:31, July 16, 2022
Samus side special hitbox visualizations. | ||||
---|---|---|---|---|
Missile | Super Missile | |||
Overview[edit]
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History[edit]
- Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
- Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes[edit]
Due to the 0° angle's special behavior in Ultimate, the homing Missile's angle changes to 32° if it deals knockback of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
Timing[edit]
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile[edit]
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Super Missile[edit]
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile[edit]
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile[edit]
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
|