Super Smash Bros. Ultimate

Lucario (SSBU)/Up smash: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Lucario's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LucarioUSmashSSBU.gif|thumb|450px|Hitbox visualization showing Lucario's up smash.]]
[[File:LucarioUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Lucario's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up smash's hits connect more reliably.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|4.0}}
|damage={{AuraDamageSSBU|4.0|c}}
|sd=0
|sd=0
|angle=100
|angle=100
|bk=25
|bk=24
|ks=100
|ks=100
|fkv=100
|fkv=100
Line 27: Line 30:
|clang=f
|clang=f
|rebound=f
|rebound=f
|setweight=t
}}
}}
{{HitboxTableTitle|Clean hit 2|24}}
{{HitboxTableTitle|Hit 2, clean|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{AuraDamageSSBU|14.0|c}}
|sd=0
|sd=0
|angle=83
|angle=83
Line 50: Line 54:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|12.0}}
|damage={{AuraDamageSSBU|12.0|c}}
|sd=0
|angle=83
|bk=32
|ks=103
|fkv=0
|r=3.5
|bn=top
|xpos=0.0
|ypos=16.0 to 10.0
|zpos=0.0
|ff=1.0
|type=Hand
|effect=Aura
|sfx=Lucario Hit
|slvl=L
}}
{{HitboxTableTitle|Late hit 2 (early)|24}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=0
|angle=83
|bk=32
|ks=103
|fkv=0
|r=8.8
|bn=top
|xpos=0.0
|ypos=23.5
|zpos=0.0
|ff=1.0
|type=Hand
|effect=Aura
|sfx=Lucario Hit
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=0
|angle=83
|bk=32
|ks=103
|fkv=0
|r=3.5
|bn=top
|xpos=0.0
|ypos=16.0 to 10.0
|zpos=0.0
|ff=1.0
|type=Hand
|effect=Aura
|sfx=Lucario Hit
|slvl=L
}}
{{HitboxTableTitle|Late hit 2 (late)|24}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=0
|angle=83
|bk=32
|ks=103
|fkv=0
|r=6.5
|bn=top
|xpos=0.0
|ypos=23.5
|zpos=0.0
|ff=1.0
|type=Hand
|effect=Aura
|sfx=Lucario Hit
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBU|9.0}}
|sd=0
|sd=0
|angle=83
|angle=83
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The mid hit reduces both hitboxes' damage to {{AuraDamageSSBU|9.0|c}}, then the late hit reduces the ID 0 hitbox's radius to 6.5.|42}}
|}
|}


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|15-17
|15-17
|-
|-
!Clean hit 2
!Hit 2, clean
|19-20
|19-20
|-
|-
!Late hit 2
!Hit 2, mid
|21, 22-23
|21
|-
!Hit 2, late
|22-23
|-
|-
!Interruptible
!Interruptible

Latest revision as of 11:12, July 23, 2022

Hitbox visualization showing Lucario's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 24 100 100   3.0 top 0.0 7.0 -5.0 to 5.0 0.7× 0.4× 0%               Punch   All All            
Hit 2, clean
0 0 0 14.0% 0   Standard 32 103 0   8.8 top 0.0 23.5 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 12.0% 0   Standard 32 103 0   3.5 top 0.0 16.0 to 10.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
The mid hit reduces both hitboxes' damage to 9.0%, then the late hit reduces the ID 0 hitbox's radius to 6.5.

TimingEdit

Charges between 11-12
Hit 1 15-17
Hit 2, clean 19-20
Hit 2, mid 21
Hit 2, late 22-23
Interruptible 64
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible