Super Smash Bros. Ultimate

Mewtwo (SSBU)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
==Overview==
==Overview==
Mewtwo's neutral attack consists of darkness-fueled blasts from his hand.
Mewtwo's neutral attack consists of [[darkness]]-fueled blasts from its hand.


For the technical data of each individual hit, see:
For the technical data of each individual hit, see:
*[[Mewtwo (SSBU)/Neutral attack/Hit 1]]
*[[Mewtwo (SSBU)/Neutral attack/Hit 1]]
*[[Mewtwo (SSBU)/Neutral attack/Infinite]]
*[[Mewtwo (SSBU)/Neutral attack/Infinite]]
==Quickest loop==
{|class="wikitable"
!Jab 1
|5-6
|-
!Rapid jab
|11, 14, 17, 20, 23, 26, 29
|-
!Rapid jab finisher
|36-37
|-
!Interruptible
|22, 71
|-
!Animation lengths
|33, 77
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=44}}
|-
{{FrameStrip|t=Blank|c=6|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}}
{{MvSubNavMewtwo|g=SSBU}}
{{MvSubNavMewtwo|g=SSBU}}
[[Category:Mewtwo (SSBU)]]
[[Category:Mewtwo (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 20:19, November 4, 2024

OverviewEdit

Mewtwo's neutral attack consists of darkness-fueled blasts from its hand.

For the technical data of each individual hit, see:

Quickest loopEdit

Jab 1 5-6
Rapid jab 11, 14, 17, 20, 23, 26, 29
Rapid jab finisher 36-37
Interruptible 22, 71
Animation lengths 33, 77
                                                                                                                                                         
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
Earliest continuable point
 
Interruptible