Richter (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Richter down throw hurtbox visualization |- |File:RichterDThrow.gif|5...) |
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(One intermediate revision by the same user not shown) | |||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 27: | Line 40: | ||
==Timing== | ==Timing== | ||
During frame 23, the move inflicts 10 frames of [[hitlag]] to both Richter and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
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|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 41: | Line 56: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=21}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=36}} | {{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=36}} |
Latest revision as of 21:40, August 7, 2022
Richter down throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | ![]() |
Forward | 80 | 65 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
During frame 23, the move inflicts 10 frames of hitlag to both Richter and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-24 |
---|---|
Throw Release | 24 |
Interruptible | 40 |
Animation length | 60 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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