Super Smash Bros. Ultimate

Simon (SSBU)/Forward tilt: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Simon's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SimonFTilt.gif|thumb|550px|Hitbox visualization showing Simon's forward tilt.]]
[[File:SimonFTilt.gif|thumb|300px|Hitbox visualization showing Simon's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Collision detector|24}}
{{UltimateGrabboxTableRow
|id=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.0
|zpos=5.0 to 34.0
}}
|}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitboxes|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=65
|ks=65
Line 19: Line 35:
|ff=0.8
|ff=0.8
|type=Whip
|type=Whip
|effect=Vampire Killer
|effect=Chain
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=M
|slvl=M
|rebound=f
|rebound=f
Line 28: Line 44:
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=65
|ks=65
Line 38: Line 55:
|ff=0.5
|ff=0.5
|type=Whip
|type=Whip
|effect=Vampire Killer
|effect=Chain
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=M
|slvl=M
|rebound=f
|rebound=f
Line 46: Line 63:
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|af=3
|angle=361
|angle=361
|bk=65
|bk=65
Line 63: Line 81:
}}
}}
|}
|}
==Timing==
==Timing==
The move transitions into Simon's [[Simon (SSBU)/Neutral attack/Hit 1|Whip Twirl]] if the attack button is held.
{|class="wikitable"
{|class="wikitable"
!Collision detector
|10-11
|-
!Hitboxes
!Hitboxes
|12-13
|12-13
|-
!Whip Twirl transition
|25
|-
|-
!Interruptible
!Interruptible
Line 76: Line 102:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Search|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|search=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavSimon|g=SSBU}}
{{MvSubNavSimon|g=SSBU}}
[[Category:Simon (SSBU)]]
[[Category:Simon (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 18:07, August 7, 2022

Hitbox visualization showing Simon's forward tilt.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.

ID Radius Bone Offset G A
Collision detector
0 2.5 top 0.0 10.0 5.0 to 34.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes
0 0 0 12.0% 0   Forward 65 65 0   2.5 top 0.0 10.0 34.0 0.8× 1.0× 0%               Simon Whip   All All            
1 0 0 10.0% 0   Forward 65 65 0   2.5 top 0.0 10.0 7.0 to 34.0 0.5× 1.0× 0%               Simon Whip   All All            
2 0 0 2.0% 0   Forward 65 65 0   4.5 top 0.0 10.0 7.0 0.5× 1.0× 0%               Punch   All All            

TimingEdit

The move transitions into Simon's Whip Twirl if the attack button is held.

Collision detector 10-11
Hitboxes 12-13
Whip Twirl transition 25
Interruptible 31
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible
 
Searchbox