Inkling (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Inkling down throw hurtbox visualization |- |File:InklingDThrow.gif|5...) |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 22: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 29: | Line 41: | ||
==Timing== | ==Timing== | ||
During frame 13, the move inflicts 7 frames of [[hitlag]] to both Inkling and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 37: | Line 51: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |35 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 43: | Line 57: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=25}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=45}} | {{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=45}} |
Latest revision as of 13:52, August 5, 2022
Inkling down throw hurtbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 40 | 100 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 13, the move inflicts 7 frames of hitlag to both Inkling and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-14 |
---|---|
Throw Release | 14 |
Interruptible | 35 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|