Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Forward tilt: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Mr. Game & Watch's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes==...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game ''Lion.'' This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be  safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|af=3
|angle=361
|angle=361
|bk=35
|bk=35
Line 28: Line 31:
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=100
|ks=100
Line 42: Line 46:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=135
|ks=135
Line 66: Line 71:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=135
|ks=135
Line 85: Line 91:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=120
|ks=120
Line 104: Line 111:
|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=120
|ks=120

Latest revision as of 00:03, August 26, 2022

Hitbox visualization showing Mr. Game & Watch's forward tilt.
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OverviewEdit

Mr. Game and Watch thrusts a chair forward to hit his opponent, with his model changing to reference his game Lion. This move is decently fast at frame 8, and has a fair bit of ending lag. However, the hitboxes on this move are large and fully disjointed, so the move can be spaced to be safer on shield. The move itself is quite strong, killing middleweights under 140% at the center of Final Destination. The move possesses a weak hit that lasts for 10 frames, giving forward tilt utility for catching spotdodges and ledge options. Overall a useful move in Mr. Game and Watch’s kit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Forward 35 96 0   4.0 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 35 100 0   3.5 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Forward 35 135 0   3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 35 135 0   2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Forward 30 120 0   3.3 top 0.0 4.5 to 6.5 15.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 6.0% 0   Forward 30 120 0   2.8 top 0.0 4.0 7.0 to 12.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 8-9
Late hit 10-20
Interruptible 38
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible