Mario (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Cape}} | |||
[[File:MarioCapeSSBU.gif|thumb|330px|Hitbox visualization showing Mario's side special, Cape.]] | [[File:MarioCapeSSBU.gif|thumb|330px|Hitbox visualization showing Mario's side special, Cape.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The cape from Super Mario World. Reflects projectiles and turns opponents around. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Attack|36}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=4 | |sd=4.0 | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 34: | ||
|id=1 | |id=1 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=4 | |sd=4.0 | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 48: | Line 54: | ||
}} | }} | ||
|} | |} | ||
{{UltimateGrabboxTableHeader}} | |||
{{HitboxTableTitle|Projectile detector|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=8.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=2.5 to 8.0 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. | |||
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|12-14 | |12-14 | ||
|- | |||
!Projectile detector | |||
|6-8 | |||
|- | |- | ||
!Reflection | !Reflection | ||
Line 66: | Line 92: | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=23}} | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=23}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Search|c=3}}{{FrameStrip|t=Reflect|c=12}}{{FrameStrip|t=Blank|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y|search=y}} | ||
==Parameters== | |||
===Move (aerial)=== | |||
{|class="wikitable" | |||
!Horizontal speed divisor | |||
|2.5 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Vertical speed added | |||
|0.3 | |||
|- | |||
!Gravity | |||
|0.031 | |||
|- | |||
!Falling speed | |||
|1 | |||
|} | |||
===Reflector=== | |||
{|class="wikitable" | |||
!Offsets | |||
|[0, 6.5, 8] | |||
|- | |||
!Size | |||
|6.5u | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Damage multiplier | |||
|1.5 | |||
|- | |||
!Speed multiplier | |||
|1 | |||
|- | |||
!Lifetime multiplier | |||
|0.75 | |||
|} | |||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 22:08, May 19, 2022
Overview[edit]
The cape from Super Mario World. Reflects projectiles and turns opponents around.
Hitboxes[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile detector | |||||||||||||||||||||||
0 | 8.0 | top | 0.0 | 6.5 | 2.5 to 8.0 |
Timing[edit]
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-14 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-20 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
Parameters[edit]
Move (aerial)[edit]
Horizontal speed divisor | 2.5 |
---|---|
Air friction | 0.0025 |
Vertical speed added | 0.3 |
Gravity | 0.031 |
Falling speed | 1 |
Reflector[edit]
Offsets | [0, 6.5, 8] |
---|---|
Size | 6.5u |
Damage threshold | 50% |
Damage multiplier | 1.5 |
Speed multiplier | 1 |
Lifetime multiplier | 0.75 |
|