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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{ | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Warlock Punch}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | {| class="wikitable" style="float:right; margin:4pt;" | ||
|- | |- | ||
!colspan= | !colspan=2| Ganondorf neutral special hitbox visualizations. | ||
|- | |- | ||
! Grounded || Aerial | ! Grounded || Aerial | ||
Line 9: | Line 9: | ||
| |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]] | | |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]] | ||
|- | |- | ||
! Grounded reversed || Aerial | ! Grounded reversed || Aerial reversed | ||
|- | |- | ||
| |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]] | | |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]] | ||
Line 15: | Line 15: | ||
==Overview== | ==Overview== | ||
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. | Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall. | ||
==Hitboxes== | ==Hitboxes== | ||
Landing any hitbox produces a [[Special Zoom]]. | |||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Normal|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=30.0% | |damage=30.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=120 | |bk=120 | ||
|ks=46 | |ks=46 | ||
Line 41: | Line 46: | ||
|damage=30.0% | |damage=30.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=120 | |bk=120 | ||
|ks=46 | |ks=46 | ||
Line 59: | Line 65: | ||
|damage=30.0% | |damage=30.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=120 | |bk=120 | ||
|ks=46 | |ks=46 | ||
Line 73: | Line 80: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Reversed|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=37.0% | ||
|angle= | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 94: | Line 102: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=37.0% | ||
|angle= | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 112: | Line 121: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=37.0% | ||
|angle= | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 128: | Line 138: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Normal|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=38.0% | ||
|angle= | |angle=30 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 149: | Line 164: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=38.0% | ||
|angle= | |angle=30 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 167: | Line 183: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=38.0% | ||
|angle= | |angle=30 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 183: | Line 200: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Reversed|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=40.0% | |damage=40.0% | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 206: | Line 224: | ||
|damage=40.0% | |damage=40.0% | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 224: | Line 243: | ||
|damage=40.0% | |damage=40.0% | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 239: | Line 259: | ||
}} | }} | ||
|} | |} | ||
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]=== | |||
*{{change|The hitboxes have different offsets (2.4u → 1.5u (ID 0 X offset), 0u/1u/1u → 1.1u/-0.3u/-0.4u (ID 1 X/Y/Z), 5u/0u/0u → 1u/-4u/1u (ID 2 X/Y/Z)), better matching Kirby's proportions.}} | |||
**{{change|The reverse versions' ID 0 and 2 hitboxes are also assigned to the opposite [[bone]]s ("shoulderl"/"arml" → "shoulderr"/"armr"), due to Kirby having [[stance mirroring]] unlike Ganondorf.}} | |||
==Timing== | ==Timing== | ||
=== | ===Normal=== | ||
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Super | !Super armor (grounded only) | ||
|11-67 | |11-67 | ||
|- | |- | ||
Line 255: | Line 281: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |- | ||
!Grounded only {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=57}}{{FrameStrip|t=Vulnerable|c=63}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Reversed=== | ===Reversed=== | ||
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Transition start | |||
|11 | |||
|- | |||
!Turnaround | !Turnaround | ||
| | |21 | ||
|- | |- | ||
!Super | !Super armor (grounded only) | ||
|21- | |21-74 | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 278: | Line 308: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=10|e=LagStateS}}{{FrameStrip|t=Lag|c=10|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=59|s=LagStateE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |- | ||
!Grounded only {{FrameStrip|t=Vulnerable|c=10|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=10|s=VulnerableStateE}}{{FrameStrip|t=Armour|c=54}}{{FrameStrip|t=Vulnerable|c=66}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|state=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|state=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Momentum forward | |||
|0.8 | |||
|- | |||
!Vertical boost in midair by stick input | |||
|0.5 | |||
|- | |||
!Travel angle with vertical boost | |||
|45° | |||
|} | |||
===Special Zoom=== | |||
{|class="wikitable" | |||
!Duration | |||
|40 frames (Ganondorf)<br>35 frames (Kirby) | |||
|- | |||
!Slowdown magnitude | |||
|2 | |||
|- | |||
!Zoom rate | |||
|4 (Ganondorf)<br>3.5 (Kirby) | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|30 frames | |||
|} | |||
{{MvSubNavGanondorf|g=SSBU}} | {{MvSubNavGanondorf|g=SSBU}} |
Latest revision as of 20:35, December 31, 2022
Ganondorf neutral special hitbox visualizations. | |
---|---|
Grounded | Aerial |
Grounded reversed | Aerial reversed |
OverviewEdit
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.
HitboxesEdit
Landing any hitbox produces a Special Zoom.
GroundedEdit
AerialEdit
Differences for Kirby's Copy AbilityEdit
- The hitboxes have different offsets (2.4u → 1.5u (ID 0 X offset), 0u/1u/1u → 1.1u/-0.3u/-0.4u (ID 1 X/Y/Z), 5u/0u/0u → 1u/-4u/1u (ID 2 X/Y/Z)), better matching Kirby's proportions.
- The reverse versions' ID 0 and 2 hitboxes are also assigned to the opposite bones ("shoulderl"/"arml" → "shoulderr"/"armr"), due to Kirby having stance mirroring unlike Ganondorf.
TimingEdit
NormalEdit
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction.
Super armor (grounded only) | 11-67 |
---|---|
Hitbox | 70-73 |
Interruptible | 118 |
Animation length | 130 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded only |
ReversedEdit
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction.
Transition start | 11 |
---|---|
Turnaround | 21 |
Super armor (grounded only) | 21-74 |
Hitbox | 80-83 |
Interruptible | 128 |
Animation length | 140 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded only |
Lag time |
Hitbox |
Vulnerable |
State change |
Armour |
Interruptible |
ParametersEdit
MoveEdit
Momentum forward | 0.8 |
---|---|
Vertical boost in midair by stick input | 0.5 |
Travel angle with vertical boost | 45° |
Special ZoomEdit
Duration | 40 frames (Ganondorf) 35 frames (Kirby) |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 (Ganondorf) 3.5 (Kirby) |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |
|