Ganondorf (SSBU)/Down tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Ganondorf's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHit...) |
mNo edit summary |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:GanondorfDTiltSSBU.gif|thumb| | [[File:GanondorfDTiltSSBU.gif|thumb|300px|Hitbox visualization showing Ganondorf's down tilt.]] | ||
==Overview== | ==Overview== | ||
A crouching front kick. It is Ganondorf's best tilt and one of his most useful grounded moves. It is best used in [[Neutral game|Neutral]], where its range and safety somewhat compensate Ganondorf's slow stats against more grounded characters (like {{SSBU|Fox}} or {{SSBU|Kirby}}). It also works relatively well with [[Flame Choke]], although it is often outclassed by an instant [[../Dash attack|dash attack]]. Also functions as a poor man's anti-air because of its surprisingly good vertical reach, as Ganondorf's unusual [[../Up tilt|up tilt]] isn't suited for the role. However, the reward on hit isn't the best out of Ganondorf's tools, as the upward diagonal angle and relatively strong knockback doesn't allow him to combo out of it, and the kill power is way less potent than the rest of his kit. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 9: | Line 10: | ||
|damage=14.0% | |damage=14.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=94 | |ks=94 | ||
Line 18: | Line 20: | ||
|zpos=3.0 | |zpos=3.0 | ||
|ff=1.0 | |ff=1.0 | ||
|trip=35 | |||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 27: | Line 30: | ||
|damage=14.0% | |damage=14.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=94 | |ks=94 | ||
Line 36: | Line 40: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|trip=35 | |||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 45: | Line 50: | ||
|damage=14.0% | |damage=14.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=94 | |ks=94 | ||
Line 54: | Line 60: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|trip=35 | |||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 79: | Line 86: | ||
==Trivia== | ==Trivia== | ||
* | *The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle. | ||
*The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep [[Ganondorf (SSBM)/Down tilt|in ''Melee'']]. | |||
{{MvSubNavGanondorf|g=SSBU}} | {{MvSubNavGanondorf|g=SSBU}} | ||
[[Category:Ganondorf (SSBU)]] | [[Category:Ganondorf (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 21:04, December 27, 2023
Overview[edit]
A crouching front kick. It is Ganondorf's best tilt and one of his most useful grounded moves. It is best used in Neutral, where its range and safety somewhat compensate Ganondorf's slow stats against more grounded characters (like Fox or Kirby). It also works relatively well with Flame Choke, although it is often outclassed by an instant dash attack. Also functions as a poor man's anti-air because of its surprisingly good vertical reach, as Ganondorf's unusual up tilt isn't suited for the role. However, the reward on hit isn't the best out of Ganondorf's tools, as the upward diagonal angle and relatively strong knockback doesn't allow him to combo out of it, and the kill power is way less potent than the rest of his kit.
Hitboxes[edit]
Timing[edit]
Hitboxes | 10-12 |
---|---|
Interruptible | 36 |
Animation length | 45 |
Lag time |
Hitbox |
Interruptible |
Trivia[edit]
- The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle.
- The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep in Melee.
|