Super Smash Bros. Ultimate

Greninja (SSBU)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{cleanup|[[SW:NOT]], reads like a strategy guide}}
{{competitive expertise}}
{{competitive expertise}}
[[File:GreninjaBAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's back aerial.]]
[[File:GreninjaBAirSSBU.gif|thumb|450px|Hitbox visualization showing Greninja's back aerial.]]
==Tips==
==Overview==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
|id=0
|damage=3.0%
|angle=367
|af=4
|bk=0
|ks=100
|fkv=0
|r=5.5
|bn=footr
|xpos=0.0
|ypos=-1.5
|zpos=0.5
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{UltimateHitboxTableRow
|id=1
|damage=3.0%
|angle=35
|af=4
|bk=0
|ks=100
|fkv=100
|r=4.3
|bn=kneer
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=3.0%
|angle=35
|af=4
|bk=0
|ks=100
|fkv=130
|r=2.5
|bn=legr
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
|id=0
|damage=2.5%
|angle=365
|af=4
|bk=0
|ks=100
|fkv=0
|r=5.5
|bn=footr
|xpos=0.0
|ypos=-1.5
|zpos=0.5
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{UltimateHitboxTableRow
|id=1
|damage=2.5%
|angle=40
|af=4
|bk=0
|ks=100
|fkv=105
|r=4.3
|bn=kneer
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=2.5%
|angle=35
|af=4
|bk=0
|ks=100
|fkv=140
|r=2.5
|bn=legr
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Hit 3|42}}
{{UltimateHitboxTableRow
|id=0
|damage=6.0%
|angle=361
|af=4
|bk=60
|ks=95
|fkv=0
|r=5.8
|bn=footr
|xpos=0.0
|ypos=-1.5
|zpos=0.0
|ff=2.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{UltimateHitboxTableRow
|id=1
|damage=6.0%
|angle=361
|af=4
|bk=60
|ks=95
|fkv=0
|r=4.5
|bn=kneer
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|ff=2.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{UltimateHitboxTableRow
|id=2
|damage=6.0%
|angle=361
|af=4
|bk=60
|ks=95
|fkv=0
|r=2.5
|bn=legr
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=2.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}


*Using it repeatedly when the enemy is at a low percentage can make an effective [[Wall of pain]], on or off stage.
==Timing==
*Running off the stage and then jumping back on while using it is can easily catch opponents off guard.
===Attack===
**Running off the stage and then using it without jumping is one of the quickest ways to catch ledgehangers or opponents trying to recover.
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Hits 1-2
|5, 7
|-
!Hit 3
|11-14
|-
!Ending autocancel
|35-
|-
!Interruptible
|41
|-
!Animation length
|57
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=17}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=23}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Interruptible
|11
|-
!Animation length
|28
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavGreninja|g=SSBU}}
{{MvSubNavGreninja|g=SSBU}}


[[Category:Greninja (SSBU)]]
[[Category:Greninja (SSBU)]]
[[Category:Back aerials (SSBU)]]

Latest revision as of 15:42, July 28, 2022

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Hitbox visualization showing Greninja's back aerial.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Backward 0 100 0   5.5 footr 0.0 -1.5 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Backward 0 100 100   4.3 kneer -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Backward 0 100 130   2.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 2.5% 0   Backward 0 100 0   5.5 footr 0.0 -1.5 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 2.5% 0   Backward 0 100 105   4.3 kneer -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 2.5% 0   Backward 0 100 140   2.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 3
0 0 0 6.0% 0   Backward 60 95 0   5.8 footr 0.0 -1.5 0.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Backward 60 95 0   4.5 kneer -1.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Backward 60 95 0   2.5 legr 0.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hits 1-2 5, 7
Hit 3 11-14
Ending autocancel 35-
Interruptible 41
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 11
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible