Wall tech: Difference between revisions

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{{Merge|Tech|This is a variant of tech}}
#REDIRECT [[Tech#Wall tech]]
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[[File:Wall tech in melee.jpg|thumb|250px|Wall Tech in Melee]]
A '''wall tech''' is a [[tech]] against a wall.  To wall tech, the player must press a shield button 20 [[frame]]s or fewer before hitting the wall while tumbling, reeling, or in hitstun.  20 frames after each press is a 40 frame downtime window where a wall tech cannot be done, so [[button mashing]] reduces the player's likelihood of teching.  As with normal techs, the wall teching [[character]] experiences a few [[invincibility frame]]s, and the tech absorbs the player's momentum.
 
 
==Ledge tech==
 
A [[recovery|recovering]] character can use a form of wall tech to survive an [[edge-guarding|edge-guarder]].  If the recovering character is hit with an attack very near to the [[ledge]], he or she can [[smash DI]] towards the ledge and wall tech to absorb all the knockback of the enemy's attack.  This is usually performed by pressing the shield button to wall tech ''before'' pressing the control stick to DI, because of the 20 frame window in which the player can input the tech before hitting the wall.
 
==Wall tech jump==
 
If a jump input is active when a wall tech is performed (such as holding Up or pressing a jump button), then the teching character will [[wall jump]].  This is known as a '''wall tech jump'''.  Though only certain characters can wall jump normally, every character can wall tech jump.
 
==See also==
 
*[[Tech]]
*[[Ceiling tech]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Latest revision as of 23:16, October 1, 2010

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