Super Smash Bros. 4

Ness (SSB4)/Up special/Default: Difference between revisions

mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|PK Thunder}}[[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]]
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Overview==
==Overview==
 
Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants [[intangibility]] for a few frames after Ness is launched.
Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when [[sweetspot]]ted. It also grants [[intangibility]] for a few frames after Ness is launched.


==Hitboxes==
==Hitboxes==
Line 33: Line 31:
{{MvSubNavNess|g=SSB4}}
{{MvSubNavNess|g=SSB4}}
[[Category:Ness (SSB4)]]
[[Category:Ness (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Latest revision as of 14:49, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see PK Thunder.
Hitbox visualization showing Ness's PK Thunder 2.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Ness's only recovery move and a decent attack. PK Thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants intangibility for a few frames after Ness is launched.

HitboxesEdit

TimingEdit

PK Thunder 2Edit

Clean hit 1-10
Late hit 11-32
Intangibility 1-9
Animation length 62
                                                                                                                           
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible