User:Toomai/Cloneosity: Difference between revisions

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{{notice|{{#if:1|This page is currently being rebooted from scratch. For the previous full version, see [https://www.ssbwiki.com/index.php?title=User:Toomai/Cloneosity&oldid=693171 this revision].}}}}
What is a [[clone]]? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.
What is a [[clone]]? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.


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|-
|-
!{{GameIcon|SSBU}}
!{{GameIcon|SSBU}}
|{{head|Daisy|g=SSBU|s=20x20px}}{{head|Dark Samus|g=SSBU|s=20x20px}}{{head|Lucina|g=SSBU|s=20x20px}}{{head|Chrom|g=SSBU|s=20x20px}}{{head|Dark Pit|g=SSBU|s=20x20px}}{{head|Ken|g=SSBU|s=20x20px}}{{head|Richter|g=SSBU|s=20x20px}}||
|{{head|Daisy|g=SSBU|s=20x20px}}{{head|Dark Samus|g=SSBU|s=20x20px}}{{head|Lucina|g=SSBU|s=20x20px}}{{head|Chrom|g=SSBU|s=20x20px}}{{head|Dark Pit|g=SSBU|s=20x20px}}{{head|Ken|g=SSBU|s=20x20px}}{{head|Richter|g=SSBU|s=20x20px}}||Stated that DLC will not be clones
|}
|}
This setup leads to the following wordy but fairly accurate definition of "clone":
This setup leads to the following wordy but fairly accurate definition of "clone":
Line 29: Line 27:
==System==
==System==
This is the system I'm using to determine how much of a clone each character pair is.
This is the system I'm using to determine how much of a clone each character pair is.
*For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
#For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
**Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
#*Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
**If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
#*If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
***Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
#**Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
***The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
#**The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
**Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
#*Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
*An attack is "shared" if any of these apply:
#*If the two characters being compared are capable of switching between each other, and the switching move has no other effect, the switching move will be omitted entirely from the score. (It's not fair to say that it's different when it isn't, but it's also not fair to punish them for being the same when it being the same is how the switch functions.)
**The animation is similar or identical. (Does it look the same?)
#An attack is "shared" if any of these apply:
**The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
#*The animation is similar or identical. (Does it look the same?)
*In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
#*The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
**Both customs are the same: 1
#In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
**One custom is unique: 0.875
#*Both customs are the same: 1
**Both customs are unique: 0.75
#*One custom is unique: 0.875
**One custom is unique but the other is a copy of the other's default: 1.125
#*Both customs are unique: 0.75
**One custom is the same and the other copies the other's default: 1.25
#*One custom is unique but the other is a copy of the other's default: 1.125
**If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
#*One custom is the same and the other copies the other's default: 1.25
*Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
#*If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
*An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
#Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
*A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
#An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
*If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.
#A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
#If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.
 
Because of these penalties and bonuses, it is possible to achieve scores outside the range of 0%-100%. That said, this is more amusing than useful, and so anything outside this range will be clamped come analysis time.


==Data==
==Data==
Line 87: Line 88:
|-
|-
|{{head|Ganondorf|g=SSBM|s=24x24px}}||{{head|Captain Falcon|g=SSBM|s=18x18px}}
|{{head|Ganondorf|g=SSBM|s=24x24px}}||{{head|Captain Falcon|g=SSBM|s=18x18px}}
|1/4||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.35|Ganondorf cannot walljump. Ganondorf does not have Captain Falcon's unusual extra item swings.|y}}
|1/4||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|20.9/23||90.9%
|20.9/23||90.9%
|-
|-
Line 113: Line 114:
|-
|-
|{{head|Luigi|g=SSBB|s=24x24px}}||{{head|Mario|g=SSBB|s=18x18px}}
|{{head|Luigi|g=SSBB|s=24x24px}}||{{head|Mario|g=SSBB|s=18x18px}}
|2/3||1||0||1||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.5|Luigi can crawl. Luigi cannot walljump.|y}}
|2/3||1||0||1||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|15.416̅6/24.25||63.6%
|15.416̅6/24.25||63.6%
|-
|-
|{{head|Toon Link|g=SSBB|s=24x24px}}||{{head|Link|g=SSBB|s=18x18px}}
|{{head|Toon Link|g=SSBB|s=24x24px}}||{{head|Link|g=SSBB|s=18x18px}}
|1||1||1||1||1||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.15|Toon Link can walljump. Toon Link's forward throw (shoulder) thinks it's a Foot attack like Link's.|y}}
|1||1||1||1||1||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.15|Toon Link can walljump (-0.25). Toon Link's forward throw (shoulder) thinks it's a Foot attack like Link's (+0.1).|y}}
|18.93̅3/24.25||78.1%
|18.93̅3/24.25||78.1%
|-
|-
Line 129: Line 130:
|-
|-
|{{head|Ganondorf|g=SSBB|s=24x24px}}||{{head|Captain Falcon|g=SSBB|s=18x18px}}
|{{head|Ganondorf|g=SSBB|s=24x24px}}||{{head|Captain Falcon|g=SSBB|s=18x18px}}
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||1||1||1||0||1||1||0||0.25, 0.25, 0, 0, 0||{{rollover|-0.35|Ganondorf cannot walljump. Ganondorf does not have Captain Falcon's unusual extra item swings.|y}}
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||1||0||1||1||0||0.25, 0.25, 0, 0, 0||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|16.35/24.25||66.6%
|15.15/24.25||62.5%
|-
|-
|{{head|Lucas|g=SSBB|s=24x24px}}||{{head|Ness|g=SSBB|s=18x18px}}
|{{head|Lucas|g=SSBB|s=24x24px}}||{{head|Ness|g=SSBB|s=18x18px}}
|0||0||0||1||1||1||0||0||0||0||0||1||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|+0.2|Lucas and Ness share an unusual grab release weakness.|y}}
|0||0||0||0||1||1||0||0||0||0||0||1||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|0|Lucas has a grab aerial (-0.25). Lucas and Ness share an unusual grab release weakness (+0.25).|y}}
|11.45/24.25||47.2%
|10.25/24.25||42.3%
|-
|-
|{{head|Ike|g=SSBB|s=24x24px}}||{{head|Marth|g=SSBB|s=18x18px}}
|{{head|Ike|g=SSBB|s=24x24px}}||{{head|Marth|g=SSBB|s=18x18px}}
Line 147: Line 148:
|-
|-
|{{head|Luigi|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|{{head|Luigi|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1.125||0||0.75||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.5|Luigi can crawl. Luigi cannot walljump.|y}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||0||1.125||0||0.75||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|13.6̅6/24||56.9%
|12.6̅6/24||52.8%
|-
|-
|{{head|Dr. Mario|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|{{head|Dr. Mario|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||{{rollover|1|Historically cloned from Mario. Customs are cloned from Luigi.|y}}||1||0.25, 0.25, 0.25, 0.25||0
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||{{rollover|1|Cloned from the related Luigi.|y}}||1||0.25, 0.25, 0.25, 0.25||
|23/24||95.8%
|23/24||95.8%
|-
|-
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|-
|-
|{{head|Ganondorf|g=SSB4|s=24x24px}}||{{head|Captain Falcon|g=SSB4|s=18x18px}}
|{{head|Ganondorf|g=SSB4|s=24x24px}}||{{head|Captain Falcon|g=SSB4|s=18x18px}}
|rowspan="7" colspan="27"|[to be completed]
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0.75||0||0.75||0.75||0||0.25, 0, 0, 0||{{rollover|-0.25|Ganondorf cannot walljump.|y}}
|14.25/24||59.4%
|-
|-
|{{head|Falco|g=SSB4|s=24x24px}}||{{head|Fox|g=SSB4|s=18x18px}}
|{{head|Falco|g=SSB4|s=24x24px}}||{{head|Fox|g=SSB4|s=18x18px}}
|0||1||0||1||1||0||0||1||0||0||1||0||1||1||1||1||1||1||{{rollover|1.125|Both Fox and Falco have a replicates-other's-default custom, which could arguably be worth an extra penalty.|y}}||0.75||0.75||0||1||0.25, 0, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||
|15.25/24||63.5%
|-
|-
|{{head|Lucario|g=SSB4|s=24x24px}}||{{head|Mewtwo|g=SSB4|s=18x18px}}
|{{head|Lucario|g=SSB4|s=24x24px}}||{{head|Mewtwo|g=SSB4|s=18x18px}}
|0||0||0||0||0||1||0||0||0||0||0||0||0||0||0||0||0||0||1||0||0||0||0||0, 0, 0, 0||{{rollover|-0.5|Lucario can crawl (-0.25) and wallcling (-0.25).|y}}
|1.5/24||6.3%
|-
|-
|{{head|Lucas|g=SSB4|s=24x24px}}||{{head|Ness|g=SSB4|s=18x18px}}
|{{head|Lucas|g=SSB4|s=24x24px}}||{{head|Ness|g=SSB4|s=18x18px}}
|0||0||0||0||0||1||0||0||0||0||0||1||0||1||0||0||0||0||1.25||1.25||1.25||1.25||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Lucas has a grab aerial.|y}}
|9.75/24||40.6%
|-
|-
|{{head|Lucina|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|{{head|Lucina|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|-
|{{head|Roy|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|{{head|Roy|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|0||0||0||1||0||0||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|18/24||75.0%
|-
|-
|{{head|Dark Pit|g=SSB4|s=24x24px}}||{{head|Pit|g=SSB4|s=18x18px}}
|{{head|Dark Pit|g=SSB4|s=24x24px}}||{{head|Pit|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Zelda.|y}}||0.25, 0.25, 0.25, 0.25||
|23.5/24||97.9%
|}
|}


===SSBU===
===SSBU===
[to be done post-release]
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!Pummel!!F-throw!!B-throw!!U-throw!!D-throw!!N-special!!S-special!!U-special!!D-special!!Final Smash!!{{rollover|Floor/edge|Floor front, floor back, floor trip, edge (out of 1)|y}}!!Other!!Total!!%
|-
|{{head|Luigi|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|2/3||1||1||0||0||0||1||1||1||0||1||1||0||0||0||0||1||0||1||0||1||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.75|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25). Luigi has a grab aerial (-0.25).|y}}
|10.5416̅6/24||43.9%
|-
|{{head|Dr. Mario|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||0||1||1||1||1||1||{{rollover|1|Cloned from the related Luigi.|y}}||1||0.25, 0.25, 0.25, 0.25||
|22/24||91.7%
|-
|{{head|Daisy|g=SSBU|s=24x24px}}||{{head|Peach|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Young Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/4||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Link has a new FS, but this move is mostly unchanged.|y}}||0.25, 0.25, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Young Link can walljump (-0.25).|y}}
|21.25/24||88.5%
|-
|{{head|Toon Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/3||1||1||1||0||0||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||{{rollover|0.5|Same as Young Link.|y}}||0, 0, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Toon Link can walljump (-0.25).|y}}
|14.75/24||61.5%
|-
|{{head|Ganondorf|g=SSBU|s=24x24px}}||{{head|Captain Falcon|g=SSBU|s=18x18px}}
|0||0||1||0||1||0||0||0||1||0||1||1||1||0||1||1||0||1||1||0||1||1||0||0.25, 0, 0, 0||{{rollover|-0.25|Ganondorf cannot walljump.|y}}
|12/24||50.0%
|-
|{{head|Dark Samus|g=SSBU|s=24x24px}}||{{head|Samus|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Falco|g=SSBU|s=24x24px}}||{{head|Fox|g=SSBU|s=18x18px}}
|0||1||0||1||1||0||0||1||0||0||1||0||1||1||1||1||1||{{rollover|0|Extremely on the fence about this one, but it's a lot differenter in animation than Falco's other throws.|y}}||1||1||1||0||1||0.25, 0, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||
|14.625/24||60.9%
|-
|{{head|Wolf|g=SSBU|s=24x24px}}||{{head|Fox|g=SSBU|s=18x18px}}
|0||0||0||0||{{rollover|0|Very on the fence here, but it seems different enough.|y}}||0||0||0||1||0||1||0||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0||{{rollover|0|Wolf doesn't appear to have the extreme animation sharing as in Brawl, at least for things I tried.|y}}
|8.75/24||36.5%
|-
|{{head|Pichu|g=SSBU|s=24x24px}}||{{head|Pikachu|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||0||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, {{rollover|0.125|It's mostly the same attack, but done in the opposite order (back/front vs front/back).|y}}, 0||
|21.625/24||90.1%
|-
|{{head|Lucas|g=SSBU|s=24x24px}}||{{head|Ness|g=SSBU|s=18x18px}}
|0||0||0||0||0||1||0||0||0||0||0||0||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Lucas has a grab aerial.|y}}
|7.75/24||32.3%
|-
|{{head|Lucina|g=SSBU|s=24x24px}}||{{head|Marth|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Roy|g=SSBU|s=24x24px}}||{{head|Marth|g=SSBU|s=18x18px}}
|0||0||0||1||0||0||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|18/24||75.0%
|-
|{{head|Chrom|g=SSBU|s=24x24px}}||{{head|Roy|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Ike (being a Fire Emblem character isn't enough).|y}}||1||0||0.25, 0.25, 0.25, 0.25||
|22.5/24||93.8%
|-
|{{head|Dark Pit|g=SSBU|s=24x24px}}||{{head|Pit|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Zelda. True, Zelda has a new FS in SSBU, but effectively zero changes were made to this move.|y}}||0.25, 0.25, 0.25, 0.25||
|23.5/24||97.9%
|-
|{{head|Isabelle|g=SSBU|s=24x24px}}||{{head|Villager|g=SSBU|s=18x18px}}
|0||1||0.5||1||1||0||0||0||0||1||1||1||1||1||1||1||1||1||1||0||1||1/3||1||0, 0, 0, 0||
|15.83̅3/24||66.0%
|-
|{{head|Ken|g=SSBU|s=24x24px}}||{{head|Ryu|g=SSBU|s=18x18px}}
|3/4||2/3||1||1||1||0||1||1||0||1||1||0||1||1||1||{{rollover|0.5|The same move, but with an extra flip.|y}}||1||1||2/3||1||1||1||0||0.25, 0.25, 0.25, 0.25||{{rollover|-1|Ken has two entirely new additional moves.|y}}
|17.583̅3/24||73.3%
|-
|{{head|Richter|g=SSBU|s=24x24px}}||{{head|Simon|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Terry|g=SSBU|s=24x24px}}||{{head|Ryu|g=SSBU|s=18x18px}}
|1/3||0||1/2||1||0||0||1||1||1||{{rollover|1|While the startup is different, the attack and after is very close.|y}}||{{rollover|0|While very similar in concept, they're actually animated quite differently.|y}}||0||1||0||0||0||0||0||0||0||0||0||0||0, 0, 0, 0||{{rollover|-1|Terry has the same "face your enemy" gimmick as Ryu (+0.25). Terry has his own completely new gimmicks in the Go! mechanic and three extra moves (-2). Clamped total: -1|y}}
|5.83̅3/24||24.3%
|-
|{{head|Mythra|g=SSBU|s=24x24px}}||{{head|Pyra|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0||0||0||–||0||0.25, 0.25, 0.25, 0.25||{{rollover|-0.2|Mythra has Foresight (a clone of the unrelated Bat Within).|y}}
|18.8/23||81.7%
|}


==Analysis==
==Analysis==
(hover over coloured background if you need the exact numbers repeated)
The colour of the value bar represents the calculated clone score. The colour behind the head icon represents the character's official status.
{|class="wikitable" style="text-align:center"
*Magenta: Ultimate character that is an echo
!colspan="3"|Non-clone!! !!?!! !!colspan="9"|Semi-clone!! !!colspan="7"|Clone
*Red: pre-Ultimate character that is a clone
*Orange: Ultimate character that is not an echo, but was a clone in the previous game they appeared
*Yellow: unconfirmed status (but highly suspected to be a pre-Ultimate clone)
*Green: none of the above
{|class="wikitable" width="100%" style="margin:0;text-align:center"
!
!Non-clone
!Limbo II
!Pseudo-clone
!Semi-clone
!Limbo
!Clone
|-
|-
|style="background:#89ff7f" title="4.1%"|{{head|Ike|g=SSBB|s=20x20px}}
|style="background:#b8ff7f" title="22.4%"|{{head|Captain Falcon|g=SSB|s=20x20px}}
|style="background:#bdff7f" title="24.5%"|{{head|Jigglypuff|g=SSBM|s=20x20px}}
|
|
|style="background:#e0ff7f" title="38.1%"|{{head|Wolf|g=SSBB|s=20x20px}}
|width="25%"|0%-25%
|width=" 5%"|25%-30%
|width="15%"|30%-45%
|width="37.5%"|45%-82.5%
|width=" 5%"|82.5%-87.5%
|width="12.5%"|87.5%-100%
|-
|style="background:#ff0000"|{{head|Falco|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff0000"|{{head|Lucina|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Daisy|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Dark Samus|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Lucina|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Richter|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff0000"|{{head|Dr. Mario|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,5,0,0.25) 0%,rgba(255,5,0,0.25) 97.9%,rgba(255,5,0,1.0) 98.9%,transparent 98.9%,transparent 100%)"|98.9%
|-
|style="background:#ff0000"|{{head|Young Link|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,5,0,0.25) 0%,rgba(255,5,0,0.25) 97.9%,rgba(255,5,0,1.0) 98.9%,transparent 98.9%,transparent 100%)"|98.9%
|-
|style="background:#ff0000"|{{head|Dark Pit|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,10,0,0.25) 0%,rgba(255,10,0,0.25) 96.9%,rgba(255,10,0,1.0) 97.9%,transparent 97.9%,transparent 100%)"|97.9%
|-
|style="background:#ff00ff"|{{head|Dark Pit|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,10,0,0.25) 0%,rgba(255,10,0,0.25) 96.9%,rgba(255,10,0,1.0) 97.9%,transparent 97.9%,transparent 100%)"|97.9%
|-
|style="background:#ff0000"|{{head|Roy|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,11,0,0.25) 0%,rgba(255,11,0,0.25) 96.8%,rgba(255,11,0,1.0) 97.8%,transparent 97.8%,transparent 100%)"|97.8%
|-
|style="background:#ff0000"|{{head|Dr. Mario|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,21,0,0.25) 0%,rgba(255,21,0,0.25) 94.8%,rgba(255,21,0,1.0) 95.8%,transparent 95.8%,transparent 100%)"|95.8%
|-
|style="background:#ffff00"|{{head|Luigi|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,26,0,0.25) 0%,rgba(255,26,0,0.25) 93.7%,rgba(255,26,0,1.0) 94.7%,transparent 94.7%,transparent 100%)"|94.7%
|-
|style="background:#ff0000"|{{head|Pichu|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,27,0,0.25) 0%,rgba(255,27,0,0.25) 93.6%,rgba(255,27,0,1.0) 94.6%,transparent 94.6%,transparent 100%)"|94.6%
|-
|style="background:#ff00ff"|{{head|Chrom|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,31,0,0.25) 0%,rgba(255,31,0,0.25) 92.8%,rgba(255,31,0,1.0) 93.8%,transparent 93.8%,transparent 100%)"|93.8%
|-
|style="background:#ff7f00"|{{head|Dr. Mario|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,42,0,0.25) 0%,rgba(255,42,0,0.25) 90.7%,rgba(255,42,0,1.0) 91.7%,transparent 91.7%,transparent 100%)"|91.7%
|-
|style="background:#ff0000"|{{head|Ganondorf|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,46,0,0.25) 0%,rgba(255,46,0,0.25) 89.9%,rgba(255,46,0,1.0) 90.9%,transparent 90.9%,transparent 100%)"|90.9%
|-
|style="background:#ff7f00"|{{head|Pichu|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,50,0,0.25) 0%,rgba(255,50,0,0.25) 89.1%,rgba(255,50,0,1.0) 90.1%,transparent 90.1%,transparent 100%)"|90.1%
|-
|style="background:#ff7f00"|{{head|Young Link|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,58,0,0.25) 0%,rgba(255,58,0,0.25) 87.5%,rgba(255,58,0,1.0) 88.5%,transparent 88.5%,transparent 100%)"|88.5%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Mythra|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,93,0,0.25) 0%,rgba(255,93,0,0.25) 80.7%,rgba(255,93,0,1.0) 81.7%,transparent 81.7%,transparent 100%)"|81.7%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,111,0,0.25) 0%,rgba(255,111,0,0.25) 77.1%,rgba(255,111,0,1.0) 78.1%,transparent 78.1%,transparent 100%)"|78.1%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,118,0,0.25) 0%,rgba(255,118,0,0.25) 75.8%,rgba(255,118,0,1.0) 76.8%,transparent 76.8%,transparent 100%)"|76.8%
|-
|style="background:#00ff00"|{{head|Falco|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,126,0,0.25) 0%,rgba(255,126,0,0.25) 74.3%,rgba(255,126,0,1.0) 75.3%,transparent 75.3%,transparent 100%)"|75.3%
|-
|style="background:#00ff00"|{{head|Roy|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,127,0,0.25) 0%,rgba(255,127,0,0.25) 74.0%,rgba(255,127,0,1.0) 75.0%,transparent 75.0%,transparent 100%)"|75.0%
|-
|style="background:#00ff00"|{{head|Roy|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,127,0,0.25) 0%,rgba(255,127,0,0.25) 74.0%,rgba(255,127,0,1.0) 75.0%,transparent 75.0%,transparent 100%)"|75.0%
|-
|style="background:#ff00ff"|{{head|Ken|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,136,0,0.25) 0%,rgba(255,136,0,0.25) 72.3%,rgba(255,136,0,1.0) 73.3%,transparent 73.3%,transparent 100%)"|73.3%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,162,0,0.25) 0%,rgba(255,162,0,0.25) 67.1%,rgba(255,162,0,1.0) 68.1%,transparent 68.1%,transparent 100%)"|68.1%
|-
|style="background:#00ff00"|{{head|Isabelle|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,173,0,0.25) 0%,rgba(255,173,0,0.25) 65.0%,rgba(255,173,0,1.0) 66.0%,transparent 66.0%,transparent 100%)"|66.0%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,185,0,0.25) 0%,rgba(255,185,0,0.25) 62.6%,rgba(255,185,0,1.0) 63.6%,transparent 63.6%,transparent 100%)"|63.6%
|-
|style="background:#00ff00"|{{head|Falco|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,185,0,0.25) 0%,rgba(255,185,0,0.25) 62.5%,rgba(255,185,0,1.0) 63.5%,transparent 63.5%,transparent 100%)"|63.5%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,191,0,0.25) 0%,rgba(255,191,0,0.25) 61.5%,rgba(255,191,0,1.0) 62.5%,transparent 62.5%,transparent 100%)"|62.5%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,196,0,0.25) 0%,rgba(255,196,0,0.25) 60.5%,rgba(255,196,0,1.0) 61.5%,transparent 61.5%,transparent 100%)"|61.5%
|-
|style="background:#00ff00"|{{head|Jigglypuff|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,196,0,0.25) 0%,rgba(255,196,0,0.25) 60.4%,rgba(255,196,0,1.0) 61.4%,transparent 61.4%,transparent 100%)"|61.4%
|-
|style="background:#00ff00"|{{head|Falco|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,199,0,0.25) 0%,rgba(255,199,0,0.25) 59.9%,rgba(255,199,0,1.0) 60.9%,transparent 60.9%,transparent 100%)"|60.9%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,207,0,0.25) 0%,rgba(255,207,0,0.25) 58.4%,rgba(255,207,0,1.0) 59.4%,transparent 59.4%,transparent 100%)"|59.4%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,240,0,0.25) 0%,rgba(255,240,0,0.25) 51.8%,rgba(255,240,0,1.0) 52.8%,transparent 52.8%,transparent 100%)"|52.8%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,255,0,0.25) 0%,rgba(255,255,0,0.25) 49.0%,rgba(255,255,0,1.0) 50.0%,transparent 50.0%,transparent 100%)"|50.0%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(224,255,0,0.25) 0%,rgba(224,255,0,0.25) 42.9%,rgba(224,255,0,1.0) 43.9%,transparent 43.9%,transparent 100%)"|43.9%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(215,255,0,0.25) 0%,rgba(215,255,0,0.25) 41.3%,rgba(215,255,0,1.0) 42.3%,transparent 42.3%,transparent 100%)"|42.3%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(207,255,0,0.25) 0%,rgba(207,255,0,0.25) 39.6%,rgba(207,255,0,1.0) 40.6%,transparent 40.6%,transparent 100%)"|40.6%
|-
|style="background:#00ff00"|{{head|Wolf|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(194,255,0,0.25) 0%,rgba(194,255,0,0.25) 37.1%,rgba(194,255,0,1.0) 38.1%,transparent 38.1%,transparent 100%)"|38.1%
|-
|style="background:#00ff00"|{{head|Wolf|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(185,255,0,0.25) 0%,rgba(185,255,0,0.25) 35.5%,rgba(185,255,0,1.0) 36.5%,transparent 36.5%,transparent 100%)"|36.5%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(164,255,0,0.25) 0%,rgba(164,255,0,0.25) 31.3%,rgba(164,255,0,1.0) 32.3%,transparent 32.3%,transparent 100%)"|32.3%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Jigglypuff|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(124,255,0,0.25) 0%,rgba(124,255,0,0.25) 23.5%,rgba(124,255,0,1.0) 24.5%,transparent 24.5%,transparent 100%)"|24.5%
|-
|style="background:#00ff00"|{{head|Terry|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(123,255,0,0.25) 0%,rgba(123,255,0,0.25) 23.3%,rgba(123,255,0,1.0) 24.3%,transparent 24.3%,transparent 100%)"|24.3%
|-
|style="background:#00ff00"|{{head|Captain Falcon|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(114,255,0,0.25) 0%,rgba(114,255,0,0.25) 21.4%,rgba(114,255,0,1.0) 22.4%,transparent 22.4%,transparent 100%)"|22.4%
|-
|style="background:#00ff00"|{{head|Lucario|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(31,255,0,0.25) 0%,rgba(31,255,0,0.25) 5.3%,rgba(31,255,0,1.0) 6.3%,transparent 6.3%,transparent 100%)"|6.3%
|-
|style="background:#00ff00"|{{head|Ike|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(21,255,0,0.25) 0%,rgba(21,255,0,0.25) 3.1%,rgba(21,255,0,1.0) 4.1%,transparent 4.1%,transparent 100%)"|4.1%
|-
|
|
|style="background:#f7ff7f" title="47.2%"|{{head|Lucas|g=SSBB|s=20x20px}}
|width="25%"|0%-25%
|style="background:#ffed7f" title="56.9%"|{{head|Luigi|g=SSB4|s=20x20px}}
|width=" 5%"|25%-30%
|style="background:#ffe17f" title="61.4%"|{{head|Jigglypuff|g=SSB|s=20x20px}}
|width="15%"|30%-45%
|style="background:#ffdc7f" title="63.6%"|{{head|Luigi|g=SSBB|s=20x20px}}
|width="35%"|45%-80%
|style="background:#ffd47f" title="66.6%"|{{head|Ganondorf|g=SSBB|s=20x20px}}
|width=" 5%"|80%-85%
|style="background:#ffd07f" title="68.1%"|{{head|Toon Link|g=SSB4|s=20x20px}}
|width="15%"|85%-100%
|style="background:#ffbe7f" title="75.3%"|{{head|Falco|g=SSBB|s=20x20px}}
|style="background:#ffba7f" title="76.8%"|{{head|Luigi|g=SSBM|s=20x20px}}
|style="background:#ffb77f" title="78.1%"|{{head|Toon Link|g=SSBB|s=20x20px}}
|
|style="background:#ff967f" title="90.9%"|{{head|Ganondorf|g=SSBM|s=20x20px}}
|style="background:#ff8c7f" title="94.6%"|{{head|Pichu|g=SSBM|s=20x20px}}
|style="background:#ff8c7f" title="94.7%"|{{head|Luigi|g=SSB|s=20x20px}}
|style="background:#ff897f" title="95.8%"|{{head|Dr. Mario|g=SSB4|s=20x20px}}
|style="background:#ff847f" title="97.8%"|{{head|Roy|g=SSBM|s=20x20px}}
|style="background:#ff817f" title="98.9%"|{{head|Dr. Mario|g=SSBM|s=20x20px}}{{head|Young Link|g=SSBM|s=20x20px}}
|style="background:#ff7f7f" title="100.0%"|{{head|Falco|g=SSBM|s=20x20px}}
|-
|width="25%" colspan="3"|0%-25%
|width="10%"|25%-35%
|width="5%"|35%-40%
|width="5%"|40%-45%
|width="35%" colspan="9"|45%-80%
|width="10%"|80%-90%
|width="10%" colspan="7"|90%-100%
|}
|}
Based on only this data so far:
===Conclusions===
*Characters that share 90% of attack animations are clones.
*Characters that share 87.5% of attack animations are clones.
*Characters that share 45% of attack animations are semi-clones.
*Characters that share 45% of attack animations are semi-clones.
*Wolf (SSBB) is something that doesn't fit well in any category.
*Characters that share 30% of attack animations are pseudo-clones. This is a new category.
*The gap widths between categories are:
**Clone/semi-clone: 6.8%
**Semi-clone/pseudo-clone: 6.1%
**Pseudo-clone/non-clone: 7.8%
**There is one larger gap (outside the non-clone section): 6.6% between Ganondorf (SSB4) and Luigi (SSB4). This makes Luigi (SSB4) and Ganondorf (SSBU) the most on-the-fence between any two categories (in their case, semi-clone and pseudo-clone).
*Some pairs of clones with identical parents should probably be checked against each other. Not sure if the data will be useful, but it could be interesting.
*In terms of the term "echo":
**Most echoes are full clones.
**Characters can be clones without being echoes, such as Dr. Mario.
**Characters can be echoes without being clones, such as Ken.

Latest revision as of 06:46, September 30, 2024

What is a clone? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.

Developer intentEdit

For most games, we have official confirmation of which characters the developers consider to be clones. By their definition, the following characters, and no others, are clones:

  Unconfirmed Luigi has a "differences from Mario" list on the website
        
  None
      DLC character status (Lucas and Roy) is unknown
          Stated that DLC will not be clones

This setup leads to the following wordy but fairly accurate definition of "clone":

A clone is a character whose moveset is mostly visually identical to another character's, with most (if not all) attacks and special moves of similar (if not identical) mechanics and operation. Differentiation is primarily by tweaks to physics, alterations to attacks' hitboxes and timings, and unique non-combat animations, though they may also have a few unique moves.

So what does this mean for the term "semi-clone"? Not much really. It's used fairly consistently by the community to refer to characters that would be clones if they didn't differ from their parents in more substantial ways, such as having more than a few unique attacks or a different gimmick altogether. Clearly it's a continuous scale, even if the terms are used in a fairly hardline fashion.

SystemEdit

This is the system I'm using to determine how much of a clone each character pair is.

  1. For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
    • Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
    • If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
      • Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
      • The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
    • Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
    • If the two characters being compared are capable of switching between each other, and the switching move has no other effect, the switching move will be omitted entirely from the score. (It's not fair to say that it's different when it isn't, but it's also not fair to punish them for being the same when it being the same is how the switch functions.)
  2. An attack is "shared" if any of these apply:
    • The animation is similar or identical. (Does it look the same?)
    • The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
  3. In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
    • Both customs are the same: 1
    • One custom is unique: 0.875
    • Both customs are unique: 0.75
    • One custom is unique but the other is a copy of the other's default: 1.125
    • One custom is the same and the other copies the other's default: 1.25
    • If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
  4. Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
  5. An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
  6. A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
  7. If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.

Because of these penalties and bonuses, it is possible to achieve scores outside the range of 0%-100%. That said, this is more amusing than useful, and so anything outside this range will be clamped come analysis time.

DataEdit

SSB64Edit

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air F-throw B-throw N-special U-special D-special Floor/edge Other Total %
    1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/19 94.7%
    2/3 1 1 1 1 1 0 1 1 1 0 0 1 0 1 0 0 0 0.25, 0.25, 0.25, 0.25 11.6̅6/19 61.4%
    1/4 0 1 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0.25, 0.25, 0, 0 -0.5 4.25/19 22.4%

SSBMEdit

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Floor/edge Other Total %
    2/3 1 0 1 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 0.25, 0.25, 0.25, 0.25 17.6̅6/23 76.8%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
    1/4 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.35 20.9/23 90.9%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/23 100.0%
    0 1 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0.125, 0.25, 0.25, 0.25 -0.25 5.625/23 24.5%
    1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 21.75/23 94.6%
    1/2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22.5/23 97.8%

SSBBEdit

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
    2/3 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0 0 0.25, 0.25, 0.25, 0.25, 0.25 -0.5 15.416̅6/24.25 63.6%
    1 1 1 1 1 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 -0.15 18.93̅3/24.25 78.1%
    0 1 0 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0.25, 0.25, 0.25, 0.25, 0.25 18.25/24.25 75.3%
    0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 +1 9.25/24.25 38.1%
    0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 1 0 1 1 0 0.25, 0.25, 0, 0, 0 -0.35 15.15/24.25 62.5%
    0 0 0 0 1 1 0 0 0 0 0 1 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 0 10.25/24.25 42.3%
    0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0, 0, 0, 0, 0 1/24.25 4.1%

SSB4Edit

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
    2/3 1 0 0 0 0 1 1 1 0 1 1 0 1 1 1 1 0 1.125 0 0.75 0 0 0, 0.25, 0.25, 0.125 -0.5 12.6̅6/24 52.8%
    1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/24 95.8%
    1 1 1 1 0 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 0.875 1.125 0.75 0.75 1 0, 0, 0.25, 0 -0.25 16.3̅3/24 68.1%
    0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0.75 0 0.75 0.75 0 0.25, 0, 0, 0 -0.25 14.25/24 59.4%
    0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 1 1.125 0.75 0.75 0 1 0.25, 0, 0.25, 0.125 15.25/24 63.5%
    0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0, 0, 0, 0 -0.5 1.5/24 6.3%
    0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 0 0 0 1.25 1.25 1.25 1.25 1 0.25, 0.25, 0.25, 0.25 -0.25 9.75/24 40.6%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
    0 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/24 75.0%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0.25 23.5/24 97.9%

SSBUEdit

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
    2/3 1 1 0 0 0 1 1 1 0 1 1 0 0 0 0 1 0 1 0 1 0 0 0, 0.25, 0.25, 0.125 -0.75 10.5416̅6/24 43.9%
    1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22/24 91.7%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
    2/4 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0 -0.5 21.25/24 88.5%
    2/3 1 1 1 0 0 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 0.5 0, 0, 0.25, 0 -0.5 14.75/24 61.5%
    0 0 1 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 1 1 0 0.25, 0, 0, 0 -0.25 12/24 50.0%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
    0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0.25, 0, 0.25, 0.125 14.625/24 60.9%
    0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0 0 8.75/24 36.5%
    1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.125, 0 21.625/24 90.1%
    0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 7.75/24 32.3%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
    0 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/24 75.0%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 1 0 0.25, 0.25, 0.25, 0.25 22.5/24 93.8%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0.25 23.5/24 97.9%
    0 1 0.5 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1/3 1 0, 0, 0, 0 15.83̅3/24 66.0%
    3/4 2/3 1 1 1 0 1 1 0 1 1 0 1 1 1 0.5 1 1 2/3 1 1 1 0 0.25, 0.25, 0.25, 0.25 -1 17.583̅3/24 73.3%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
    1/3 0 1/2 1 0 0 1 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0, 0, 0, 0 -1 5.83̅3/24 24.3%
    1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0.25, 0.25, 0.25, 0.25 -0.2 18.8/23 81.7%

AnalysisEdit

The colour of the value bar represents the calculated clone score. The colour behind the head icon represents the character's official status.

  • Magenta: Ultimate character that is an echo
  • Red: pre-Ultimate character that is a clone
  • Orange: Ultimate character that is not an echo, but was a clone in the previous game they appeared
  • Yellow: unconfirmed status (but highly suspected to be a pre-Ultimate clone)
  • Green: none of the above
Non-clone Limbo II Pseudo-clone Semi-clone Limbo Clone
0%-25% 25%-30% 30%-45% 45%-82.5% 82.5%-87.5% 87.5%-100%
  100.0%
  100.0%
  100.0%
  100.0%
  100.0%
  100.0%
  98.9%
  98.9%
  97.9%
  97.9%
  97.8%
  95.8%
  94.7%
  94.6%
  93.8%
  91.7%
  90.9%
  90.1%
  88.5%
  81.7%
  78.1%
  76.8%
  75.3%
  75.0%
  75.0%
  73.3%
  68.1%
  66.0%
  63.6%
  63.5%
  62.5%
  61.5%
  61.4%
  60.9%
  59.4%
  52.8%
  50.0%
  43.9%
  42.3%
  40.6%
  38.1%
  36.5%
  32.3%
  24.5%
  24.3%
  22.4%
  6.3%
  4.1%
0%-25% 25%-30% 30%-45% 45%-80% 80%-85% 85%-100%

ConclusionsEdit

  • Characters that share 87.5% of attack animations are clones.
  • Characters that share 45% of attack animations are semi-clones.
  • Characters that share 30% of attack animations are pseudo-clones. This is a new category.
  • The gap widths between categories are:
    • Clone/semi-clone: 6.8%
    • Semi-clone/pseudo-clone: 6.1%
    • Pseudo-clone/non-clone: 7.8%
    • There is one larger gap (outside the non-clone section): 6.6% between Ganondorf (SSB4) and Luigi (SSB4). This makes Luigi (SSB4) and Ganondorf (SSBU) the most on-the-fence between any two categories (in their case, semi-clone and pseudo-clone).
  • Some pairs of clones with identical parents should probably be checked against each other. Not sure if the data will be useful, but it could be interesting.
  • In terms of the term "echo":
    • Most echoes are full clones.
    • Characters can be clones without being echoes, such as Dr. Mario.
    • Characters can be echoes without being clones, such as Ken.