Super Smash Bros. 4

Falco (SSB4)/Back throw: Difference between revisions

 
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Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.
Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.


==Throw and Hitbox Data==
===Throw===
===Throw===
{{technical data}}
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=6%
|af=3
|angle=35
|bk=80
|ks=60
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
===Laser===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|bn=0
|id=0
|damage=3%
|angle=50
|af=1
|ks=80
|bk=60
|fkv=0
|r=9.6
|xpos=0
|ypos=0
|zpos=4.0
|trip=0
|ff=0.25
|sdi=1.0
|type=Energy
|effect=Blaster
|sfx=Falco Blaster
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|9
|-
!Laser
|18
|-
!Interruptible
|42
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=9|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|prop=y}}


{{MvSubNavFalco|g=SSB4}}
{{MvSubNavFalco|g=SSB4}}
[[Category:Falco (SSB4)]]
[[Category:Falco (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Back throws (SSB4)]]

Latest revision as of 09:40, April 4, 2021

Hitbox visualization showing Falco's back throw.

OverviewEdit

Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.

Throw and Hitbox DataEdit

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 80 60 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

LaserEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0   Forwards 60 80 0 9.6 0 0 0 4.0 1.0x 0.25x 0%               Falco Blaster   63              

TimingEdit

Invincibility 1-18
Throw Release 9
Laser 18
Interruptible 42
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point