Wario (SSB4)/Back throw: Difference between revisions
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Wario grabs the opponent by the feet then spins them around, throwing them after. Unlike other back throws similar to this one, Wario's is pathetically weak in comparison, dealing a poor 7% (the lowest damage of his throws), and having low knockback, not able to kill until over 200% without rage. It does however have a collateral hitbox, giving it use in doubles and against {{SSB4|Rosalina & Luma}}, being able to knock Luma away with said hitbox. | Wario grabs the opponent by the feet then spins them around, throwing them after. Unlike other back throws similar to this one, Wario's is pathetically weak in comparison, dealing a poor 7% (the lowest damage of his throws), and having low knockback, not able to kill until over 200% without rage. It does however have a collateral hitbox, giving it use in doubles and against {{SSB4|Rosalina & Luma}}, being able to knock Luma away with said hitbox. | ||
== | ==Throw and Hitbox Data== | ||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=7% | |||
|angle=45 | |||
|af=3 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
===Collateral=== | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=8% | |||
|angle=50 | |||
|bk=100 | |||
|ks=70 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=13 | |||
|xpos-6.0 | |||
|ypos=15.0 | |||
|zpos=-2.0 | |||
|xstretch=-2.0 | |||
|ystretch=8.0 | |||
|zstretch=-1.5 | |||
|clang=f | |||
|rebound=f | |||
|type=Throwing | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Invincibility | ||
|1-18 | |||
|- | |- | ||
|Throw|| | !Hitbox | ||
|15-43 | |||
|- | |||
!Throw Release | |||
|48 | |||
|- | |||
!Interruptible | |||
|70 | |||
|- | |||
!Animation length | |||
|79 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=29}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=61}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavWario|g=SSB4}} | {{MvSubNavWario|g=SSB4}} | ||
[[Category:Wario (SSB4)]] | [[Category:Wario (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] |
Latest revision as of 06:17, June 11, 2021
Overview[edit]
Wario grabs the opponent by the feet then spins them around, throwing them after. Unlike other back throws similar to this one, Wario's is pathetically weak in comparison, dealing a poor 7% (the lowest damage of his throws), and having low knockback, not able to kill until over 200% without rage. It does however have a collateral hitbox, giving it use in doubles and against Rosalina & Luma, being able to knock Luma away with said hitbox.
Throw and Hitbox Data[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 80 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Collateral[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 100 | 70 | 0 | 6.0 | 13 | 0.0 | 15.0 | -2.0 | 1.0x | 1.0x | 0% | Kick | -2.0 | 8.0 | -1.5 |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 15-43 |
Throw Release | 48 |
Interruptible | 70 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|