Super Smash Bros. 4

Wii Fit Trainer (SSB4)/Forward tilt: Difference between revisions

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[[File:WiiFitTrainerFTilt.gif|thumb|270px|Hitbox visualization showing Wii Fit Trainer's forward tilt.]]
[[File:WiiFitTrainerFTilt.gif|thumb|270px|Hitbox visualization showing Wii Fit Trainer's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 76: Line 75:
|xpos=-5.0
|xpos=-5.0
|ypos=-2.0
|ypos=-2.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=9%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=3.7
|bn=22
|xpos=3.5
|ypos=0.0
|zpos=-1.5
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=9%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=3.7
|bn=22
|xpos=-1.0
|ypos=0.0
|zpos=-1.5
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=9%
|angle=90
|bk=50
|ks=100
|fkv=0
|r=2.5
|bn=5
|xpos=5.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Foot
|type=Foot
Line 84: Line 141:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
|-
!Hitboxes (early, late)
|6, 7
|-
!Interruptible
|33
|-
!Animation length
|44
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeS}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavWiiFitTrainer|g=SSB4}}
{{MvSubNavWiiFitTrainer|g=SSB4}}
[[Category:Wii Fit Trainer (SSB4)]]
[[Category:Wii Fit Trainer (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 23:26, April 12, 2022

Hitbox visualization showing Wii Fit Trainer's forward tilt.
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You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 9% 0   50 100 0 3.7 22 3.5 0.0 -1.5 1.0x 1.0x 0%               Punch  
1 0 9% 0   50 100 0 3.7 22 -1.0 0.0 -1.5 1.0x 1.0x 0%               Punch  
2 0 9% 0   50 100 0 2.5 5 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 9% 0   50 100 0 2.5 5 -5.0 -2.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 9% 0   50 100 0 3.7 22 3.5 0.0 -1.5 1.0x 1.0x 0%               Punch  
1 0 9% 0   50 100 0 3.7 22 -1.0 0.0 -1.5 1.0x 1.0x 0%               Punch  
2 0 9% 0   50 100 0 2.5 5 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes (early, late) 6, 7
Interruptible 33
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible