Super Smash Bros. 4

Ness (SSB4)/Forward tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Overview==
A weak kick that does slightly more damage when angled up or down.


==Hitboxes==
==Hitboxes==


===Angled up===
===Angled up===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Angled forward===
===Angled forward===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 106: Line 107:


===Angled down===
===Angled down===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|7-10
|-
!Interruptible
|35
|-
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavNess|g=SSB4}}
{{MvSubNavNess|g=SSB4}}
[[Category:Ness (SSB4)]]
[[Category:Ness (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 22:52, April 12, 2022

Ness forward tilt hitbox visualization
NussFTiltUp.gif
NussFTilt.gif
NussFTiltDown.gif
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OverviewEdit

A weak kick that does slightly more damage when angled up or down.

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   12 100 0 4.8 9 2.8 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 7-10
Interruptible 35
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible