Super Smash Bros. 4

R.O.B. (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|T.O.B. forward tilt hitbox visualization
!colspan=2|R.O.B. forward tilt hitbox visualization
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!↗
!↗
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|[[File:ROBFTiltDown.gif|270px]]
|[[File:ROBFTiltDown.gif|270px]]
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==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
This move can be angled, but all three angles have the same properties.
This move can be angled, but all three angles have the same properties.


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}}
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==Timing==
{|class="wikitable"
!Hitboxes
|7-9
|-
!Interruptible
|34
|-
!Animation length
|37
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavROB|g=SSB4}}
{{MvSubNavROB|g=SSB4}}
[[Category:R.O.B. (SSB4)]]
[[Category:R.O.B. (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 02:20, April 13, 2022

R.O.B. forward tilt hitbox visualization
ROBFTiltUp.gif
ROBFTilt.gif
ROBFTiltDown.gif

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

This move can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   30 100 0 4.0 1048 2.0 2.5 1.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   30 100 0 3.8 15 -2.8 1.0 2.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   30 100 0 2.5 1063 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 8% 0   30 100 0 4.0 1052 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 7-9
Interruptible 34
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible