Super Smash Bros. 4

Mario (SSB4)/Side special/Custom 1: Difference between revisions

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{{technical data|FAF}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Shocking Cape}}
[[File:MarioShockingCape.gif|270px|thumb|Hitbox visualization of Mario's Shocking Cape.]]
{{competitive expertise}}
==Overview==
==Overview==
A purely offensive varient of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default varient and has the electrical effect. Has a [[frame speed multiplier]] of 1.12 for frames 1-15 and a frame speed multiplier of 1.8 for the rest of the move
A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect.  


==Hitbox data==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=11.2%
|sd=6
|angle=361
|bk=30
|ks=105
|fkv=0
|r=8.5
|bn=0
|ypos=6.7
|zpos=13.0
|rebound=n
|type=Typeless
|effect=Electric
|trip=0.3
|slvl=L
|sfx=Shock
}}
{{SSB4HitboxTableRow
|id=1
|damage=11.2%
|sd=6
|angle=361
|bk=30
|ks=105
|fkv=0
|r=5.0
|bn=0
|ypos=6.7
|zpos=7.0
|rebound=n
|type=Typeless
|effect=Electric
|trip=0.3
|slvl=L
|sfx=Shock
}}
|}


{| class="wikitable"
==Timing==
{|class="wikitable"
|-
|-
! Hitbox !! Active frames !! FAF !! Damage !! BKB !! KBG !! Angle !! Size !! Hitlag !! SDI multiplier
!Hitboxes
|14-17
|-
|-
| 1 || 12-15 || ? || 11.2 || 30 || 105 || 361 || 8.5 || 1 (x1.5 electrical effect) || 1
!Interruptible
|54
|-
|-
| 2 || 12-15 || ? || 11.2 || 30 || 105 || 361 || 5.0 || 1 (x1.5 electrical effect) || 1
!Animation length
|64
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=36}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*Shocking Cape does actually have an active reflector. However, the reflector has a 1% damage limit, it is extremely tiny (0.1u) and it has a 0.1x duration multiplier, making it impossible to use.


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Custom moves]]
[[Category:Custom moves]]

Latest revision as of 16:17, June 4, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shocking Cape.
Hitbox visualization of Mario's Shocking Cape.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

A purely offensive variant of the move which does not reflect projectiles and deals knockback instead of spinning opponents around. Also deals 4.2% more damage than the default variant and has the electrical effect.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11.2% 6 Sakurai angle 30 105 0 8.5 0 0.0 6.7 13.0 1.0x 1.0x 0.3% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png
1 0 11.2% 6 Sakurai angle 30 105 0 5.0 0 0.0 6.7 7.0 1.0x 1.0x 0.3% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png

Timing[edit]

Hitboxes 14-17
Interruptible 54
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • Shocking Cape does actually have an active reflector. However, the reflector has a 1% damage limit, it is extremely tiny (0.1u) and it has a 0.1x duration multiplier, making it impossible to use.