Mario (SSB4)/Neutral attack/Hit 1: Difference between revisions
Serpent King (talk | contribs) (I don't see a good reason to put non-hitbox images on a technically aimed article.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioJab1.gif|270px| | [[File:MarioJab1.gif|270px|thumb|Hitbox visualization of Mario's first jab.]] | ||
== | ==Overview== | ||
The first hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a simple punch from Mario's arm further from the camera. It does 2.5% [[Damage|damage]] and very little knockback. Jab 1’s entire hitbox, excluding the fist, can lock and force a pratfall at any percent. Due to its speed, it can interrupt approaches. If the attack button is held, the first jab will continuously repeat until a character comes into range. The player can cause jab 2 and 3 to happen early by hitting the attack button. Using this, one can trick the opponent into approaching in attempt to punish jab 1, only to be hit by the larger range of the later jabs. Another situational use is holding jab 1 at the ledge. If you manage to land only jab 1 against a recovering character, they will be unable to grab the edge of the stage for one second. Characters with quick up specials such as Marth and Luigi may overshoot the ledge in a panic, leaving themselves open to a hard punish. | |||
== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 20: | Line 13: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=15 | ||
|r=3.0 | |r=3.0 | ||
|bn=15 | |bn=15 | ||
Line 37: | Line 30: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=10 | ||
|r=1.5 | |r=1.5 | ||
|bn=13 | |bn=13 | ||
Line 53: | Line 46: | ||
|bk=0 | |bk=0 | ||
|ks=80 | |ks=80 | ||
|fkv= | |fkv=15 | ||
|r=4 | |r=4 | ||
|bn=16 | |bn=16 | ||
Line 64: | Line 57: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|2-3 | |||
|- | |||
!Earliest continuable frame | |||
|7 | |||
|- | |||
!Interruptible | |||
|20 | |||
|- | |||
!Animation length | |||
|23 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
==References== | ==References== | ||
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{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 07:09, October 26, 2018
Overview[edit]
The first hit of Mario's neutral attack is a simple punch from Mario's arm further from the camera. It does 2.5% damage and very little knockback. Jab 1’s entire hitbox, excluding the fist, can lock and force a pratfall at any percent. Due to its speed, it can interrupt approaches. If the attack button is held, the first jab will continuously repeat until a character comes into range. The player can cause jab 2 and 3 to happen early by hitting the attack button. Using this, one can trick the opponent into approaching in attempt to punish jab 1, only to be hit by the larger range of the later jabs. Another situational use is holding jab 1 at the ledge. If you manage to land only jab 1 against a recovering character, they will be unable to grab the edge of the stage for one second. Characters with quick up specials such as Marth and Luigi may overshoot the ledge in a panic, leaving themselves open to a hard punish.
Hitboxes[edit]
Timing[edit]
Hitbox | 2-3 |
---|---|
Earliest continuable frame | 7 |
Interruptible | 20 |
Animation length | 23 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
References[edit]
|