Super Smash Bros.

Kirby (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Forward Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's fair.]]
[[File:Kirby Forward Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's fair.]]
Kirby uses his two feet to [[Drill (archetype)|drill]] forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable [[edgeguarding]] move with decent knockback (though {{mvsub|Kirby|SSB|back aerial}} and {{mvsub|Kirby|SSB|down aerial}} are better), and can [[combo]] well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be [[DI]]'d out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a {{mvsub|Kirby|SSB|forward smash}}, an {{mvsub|Kirby|SSB|up tilt}}, and a down aerial.  
Kirby uses his two feet to drill forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable [[edgeguarding]] move with decent knockback (though {{mvsub|Kirby|SSB|back aerial}} and {{mvsub|Kirby|SSB|down aerial}} are better), and can [[combo]] well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be [[DI]]'d out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a {{mvsub|Kirby|SSB|forward smash}}, an {{mvsub|Kirby|SSB|up tilt}}, and a down aerial.  


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7 (loop)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=-90
|bk=0
|ks=100
|fkv=30
|r=190
|bn=0
|xpos=0
|ypos=150
|zpos=220
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=-90
|bk=0
|ks=100
|fkv=30
|r=180
|bn=0
|xpos=0
|ypos=150
|zpos=100
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Hit 8|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=10
|ks=120
|fkv=0
|r=190
|bn=0
|xpos=0
|ypos=150
|zpos=220
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=6%
|angle=361
|bk=10
|ks=120
|fkv=0
|r=180
|bn=0
|xpos=0
|ypos=150
|zpos=100
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Landing hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=80
|r=150
|bn=0
|ypos=150
|zpos=220
|type=Foot
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=80
|r=135
|bn=0
|ypos=150
|zpos=100
|type=Foot
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-7
|-
!Hits
|8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 28
|-
!Ending autocancel
|29-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11}}
|-
{{FrameStrip|t=Autocancel|c=7}}{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Hitbox
|1-3
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavKirby|g=SSB}}
{{MvSubNavKirby|g=SSB}}
Line 12: Line 154:
[[Category:Forward aerials (SSB)]]
[[Category:Forward aerials (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Drills (SSB)]]
[[Category:Aerial attacks (SSB)]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 21:28, April 12, 2022

Overview[edit]

Hitboxes of Kirby's fair.

Kirby uses his two feet to drill forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable edgeguarding move with decent knockback (though back aerial and down aerial are better), and can combo well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be DI'd out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a forward smash, an up tilt, and a down aerial.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7 (loop)
0 0 2% 0 AngleIcon-90.png 0 100 30 190 0 0 150 220 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 2% 0 AngleIcon-90.png 0 100 30 180 0 0 150 100 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 8
0 0 6% 0 Sakurai angle 10 120 0 190 0 0 150 220 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 6% 0 Sakurai angle 10 120 0 180 0 0 150 100 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Landing hit
0 0 3% 0 Sakurai angle 0 100 80 150 0 0 150 220 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 3% 0 Sakurai angle 0 100 80 135 0 0 150 100 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Initial autocancel 1-7
Hits 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 28
Ending autocancel 29-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Hitbox 1-3
Animation length 30
L-cancelled animation length 4
Normal  FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel