Super Smash Bros. 4

Robin (SSB4)/Forward smash: Difference between revisions

(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Levin Sword=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Clean hit|42}} {{SSB4HitboxTableRow |...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RobinFSmashLevin.gif|thumb|270px|Hitbox visualization showing Robin's forward smash with the Levin sword.]]
[[File:RobinFSmashBronze.gif|thumb|270px|Hitbox visualization showing Robin's forward smash with the Bronze sword.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
Line 6: Line 8:


===Levin Sword===
===Levin Sword===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 12: Line 13:
|id=0
|id=0
|part=0
|part=0
|damage=16%
|damage={{ChargedSmashDmgSSB4|16}}
|angle=361
|angle=361
|bk=50
|bk=50
Line 35: Line 36:
|id=0
|id=0
|part=0
|part=0
|damage=5%
|damage={{ChargedSmashDmgSSB4|5}}
|angle=361
|angle=361
|bk=60
|bk=60
Line 45: Line 46:
|ypos=8.0
|ypos=8.0
|zpos=0.0
|zpos=0.0
|effect=Slash
|clang=f
|rebound=f
|effect=Electric
|type=Sword
|type=Sword
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|sfx=Slash
|sfx=Shock
|slvl=M
|slvl=S
}}
}}
|}
|}


===Bronze Sword===
===Bronze Sword===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=9.6%
|damage={{ChargedSmashDmgSSB4|9.6}}
|angle=361
|angle=361
|bk=50
|bk=50
Line 70: Line 72:
|ypos=10.0
|ypos=10.0
|zpos=14.0
|zpos=14.0
|clang=f
|effect=Slash
|rebound=f
|effect=Electric
|type=Sword
|type=Sword
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|sfx=Shock
|sfx=Slash
|slvl=S
|slvl=M
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Charges between
|6-7
|-
!Levin clean hit
|16-18
|-
!Levin late hit
|19-27
|-
!Bronze hit
|16-18
|-
!Interruptible
|58
|-
!Animation length
|74
|}
{{FrameStripStart}}
!Levin sword {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=17}}
|-
!Bronze sword {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}


{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}
[[Category:Robin (SSB4)]]
[[Category:Robin (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 23:55, April 12, 2022

Hitbox visualization showing Robin's forward smash with the Levin sword.
Hitbox visualization showing Robin's forward smash with the Bronze sword.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Levin SwordEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   50 87 0 4.0 0 0.0 10.0 17.0 1.0x 1.0x 0%               Shock  
Late hit
0 0 5% 0   60 70 0 1.5 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Shock  

Bronze SwordEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9.6% 0   50 87 0 3.0 0 0.0 10.0 14.0 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 6-7
Levin clean hit 16-18
Levin late hit 19-27
Bronze hit 16-18
Interruptible 58
Animation length 74
Levin sword                                                                                                                                                    
Bronze sword                                                                                                                                                    
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible