Super Smash Bros. 4

Luigi (SSB4)/Down special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Luigi Cyclone}}[[File:LuigiCycloneGrounded.gif|thumb|270px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]]
[[File:LuigiCycloneAerial.gif|thumb|270px|Hitbox visualization showing Luigi's aerial Luigi Cyclone.]]
{{competitive expertise}}
{{competitive expertise}}
==Update history==
{{GameIcon|ssb4}} [[1.1.1]]
*{{nerf|Aerial Luigi Cyclone loop hits hitlag (1x → 1.3x).}}
*{{nerf|Luigi Cyclone final hit sweetspot angle (90° → 89°).}}
*{{nerf|Aerial Luigi Cyclone final hit knockback scaling (130 → 120).}}
==Hitboxes==
==Hitboxes==
===Ground===
===Ground===
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 24: Line 32:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 43: Line 52:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 62: Line 72:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 84: Line 95:
|slvl=L
|slvl=L
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 104: Line 115:
|slvl=L
|slvl=L
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 127: Line 138:


===Aerial===
===Aerial===
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 149: Line 159:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 169: Line 180:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
Line 189: Line 201:
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
|rehit=6
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 211: Line 224:
|slvl=L
|slvl=L
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 231: Line 244:
|slvl=L
|slvl=L
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=3%
|damage=3%
|angle=70
|angle=89
|bk=80
|bk=80
|ks=120
|ks=120
Line 253: Line 266:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|10-33, 44
|-
!Interruptible
|90
|-
!Animation length
|91
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavLuigi|g=SSB4}}
{{MvSubNavLuigi|g=SSB4}}
[[Category:Luigi (SSB4)]]
[[Category:Luigi (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 04:24, November 22, 2023

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Luigi Cyclone.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.
Hitbox visualization showing Luigi's aerial Luigi Cyclone.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.1.1

  •   Aerial Luigi Cyclone loop hits hitlag (1x → 1.3x).
  •   Luigi Cyclone final hit sweetspot angle (90° → 89°).
  •   Aerial Luigi Cyclone final hit knockback scaling (130 → 120).

HitboxesEdit

GroundEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 85 30 0 5.0 0 0.0 10.0 -5.0 1.0x 1.0x 0%               Kick   63              
1 0 6 1.5% 0   Standard 80 30 0 5.0 0 0.0 10.0 5.0 1.0x 1.0x 0%               Kick   63              
2 0 6 1.5% 0   Standard 20 60 0 4.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 130 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 130 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 130 0 6.0 0 0.0 4.0 0.0 1.0x 2.0x 0%               Kick   63              

AerialEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 5.0 1.0x 1.3x 0%               Kick   63              
1 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 -5.0 1.0x 1.3x 0%               Kick   63              
2 0 6 1.5% 0   Standard 60 120 0 4.5 0 0.0 0.0 0.0 1.0x 1.3x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 120 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 120 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 120 0 6.0 0 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              

TimingEdit

Hitboxes 10-33, 44
Interruptible 90
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible