Super Smash Bros. 4

Ganondorf (SSB4)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
[[File:GanondorfNAir.gif|thumb|270px|Hitbox visualization showing Ganondorf's neutral aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
Ganondorf performs two kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing and as a formidable edgeguarding move. It is capable of KO'ing {{SSB4|Mario}} at the center of {{SSB4|Final Destination}} at 133%. Particularly useful when used in a short hop, giving Ganondorf a fast attack he can use against a grounded opponent.
==Update history==
When ''Smash 4'' was released, this move was relatively unchanged: the first kick had no combo or KO potential and the second kick was still relatively weak. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and became more similar to {{SSB4|Captain Falcon}}'s.
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|Landing lag (22 frames → 18).}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{buff|Neutral aerial deals more damage: 7% (hit 1 late) /9% (hit 2 clean)/5% (hit 2 late) → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (growth, hit 2), its second hit's hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u and its angles altered: 55°/60°/65° → 55°/70°/100°. This makes its hits connect together better at low percentages while retaining its KO power.}}
*{{nerf|Neutral aerial's first hit's decreased base knockback makes it less safe on hit and on landing at low percentages.}}
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals more damage on the both the clean and late hitboxes on the second kick.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.}}
*{{buff|Neutral aerial has 1 frame less landing lag.}}
'''Technical changelist 1.1.3'''
{| class="wikitable sortable" style="text-align:center"
! Change!!Old value!!New value
|-
|Neutral aerial first kick knockback||0 (base)/130/90 (growth)||20 (base)/30 (growth)
|-
|Neutral aerial first kick new hitbox||N/A||30 (base)/110 (growth)
|-
|Neutral aerial first kick damage||12% (clean)/8% (late)||7%/5.25%
|-
|Neutral aerial second kick||frame 20||frame 17
|-
|Neutral aerial second kick damage||10% (clean)/7% (late)||12%/9%
|-
|Neutral aerial total damage||22% (clean)/15% (late)||19%/14.25%
|-
|Neutral aerial ending lag||45 frames||42 frames
|-
|Neutral aerial landing lag||18 frames||17 frames
|}
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|First possible hit (clean)|42}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 9: Line 47:
|damage=7%
|damage=7%
|angle=55
|angle=55
|bk=0
|bk=20
|ks=130
|ks=30
|fkv=0
|fkv=0
|r=7.4
|r=7.4
Line 28: Line 66:
|damage=7%
|damage=7%
|angle=70
|angle=70
|bk=0
|bk=20
|ks=90
|ks=30
|fkv=0
|fkv=0
|r=5.7
|r=5.7
Line 47: Line 85:
|damage=7%
|damage=7%
|angle=55
|angle=55
|bk=40
|bk=50
|ks=90
|ks=110
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 67: Line 105:
|damage=7%
|damage=7%
|angle=100
|angle=100
|bk=40
|bk=20
|ks=35
|ks=30
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 82: Line 120:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|First possible hit (late)|42}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 88: Line 126:
|damage=5.25%
|damage=5.25%
|angle=55
|angle=55
|bk=0
|bk=20
|ks=130
|ks=30
|fkv=0
|fkv=0
|r=7.4
|r=7.4
Line 107: Line 145:
|damage=5.25%
|damage=5.25%
|angle=70
|angle=70
|bk=0
|bk=20
|ks=90
|ks=30
|fkv=0
|fkv=0
|r=5.7
|r=5.7
Line 126: Line 164:
|damage=5.25%
|damage=5.25%
|angle=55
|angle=55
|bk=40
|bk=50
|ks=90
|ks=110
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 146: Line 184:
|damage=5.25%
|damage=5.25%
|angle=100
|angle=100
|bk=40
|bk=20
|ks=90
|ks=30
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 161: Line 199:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Second possible hit (clean)|42}}
{{HitboxTableTitle|Hit 2 (clean)|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 168: Line 206:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=6.0
|r=6.0
Line 188: Line 226:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=5.7
|r=5.7
Line 208: Line 246:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 222: Line 260:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Second possible hit (late)|42}}
{{HitboxTableTitle|Hit 2 (late)|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 229: Line 267:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=6.0
|r=6.0
Line 248: Line 286:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=5.3
|r=5.3
Line 267: Line 305:
|angle=361
|angle=361
|bk=25
|bk=25
|ks=120
|ks=106
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 281: Line 319:
}}
}}
|}
|}
Note: Hitbox ID value 2 is [[weight]]-independent for frames 7-8.


==Timing==
==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-3
|-
|-
!Hit 1 early hitboxes
!Clean hit 1
|7-8
|7-8
|-
|-
!Hit 1 late hitboxes
!Late hit 1
|9-13
|9-13
|-
|-
!Hit 2 early hitboxes
!Clean hit 2
|17-18
|17-18
|-
|-
!Hit 2 late hitboxes
!Late hit 2
|19-29
|19-29
|-
|-
!Autocancel
!Ending autocancel
|1-2, 48-51
|38-
|-
!Interruptible
|42
|-
|-
!Animation length
!Animation length
|51
|56
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=10}}{{FrameStrip|t=Lag|c=22}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=11|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=4}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 322: Line 366:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y|interruptible=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

Latest revision as of 17:06, July 5, 2023

Hitbox visualization showing Ganondorf's neutral aerial.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Ganondorf performs two kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing and as a formidable edgeguarding move. It is capable of KO'ing Mario at the center of Final Destination at 133%. Particularly useful when used in a short hop, giving Ganondorf a fast attack he can use against a grounded opponent.

Update historyEdit

When Smash 4 was released, this move was relatively unchanged: the first kick had no combo or KO potential and the second kick was still relatively weak. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and became more similar to Captain Falcon's.

  1.0.4/  1.0.0

  •   Landing lag (22 frames → 18).

  1.1.1

  •   Neutral aerial deals more damage: 7% (hit 1 late) /9% (hit 2 clean)/5% (hit 2 late) → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (growth, hit 2), its second hit's hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u and its angles altered: 55°/60°/65° → 55°/70°/100°. This makes its hits connect together better at low percentages while retaining its KO power.
  •   Neutral aerial's first hit's decreased base knockback makes it less safe on hit and on landing at low percentages.

  1.1.3

  •   Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals more damage on the both the clean and late hitboxes on the second kick.
  •   The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.
  •   Neutral aerial has 1 frame less landing lag.

Technical changelist 1.1.3

Change Old value New value
Neutral aerial first kick knockback 0 (base)/130/90 (growth) 20 (base)/30 (growth)
Neutral aerial first kick new hitbox N/A 30 (base)/110 (growth)
Neutral aerial first kick damage 12% (clean)/8% (late) 7%/5.25%
Neutral aerial second kick frame 20 frame 17
Neutral aerial second kick damage 10% (clean)/7% (late) 12%/9%
Neutral aerial total damage 22% (clean)/15% (late) 19%/14.25%
Neutral aerial ending lag 45 frames 42 frames
Neutral aerial landing lag 18 frames 17 frames

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 7% 0   20 30 0 7.4 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   20 30 0 5.7 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 7% 0   50 110 0 4.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 7% 0   20 30 0 4.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 1 (late)
0 0 5.25% 0   20 30 0 7.4 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5.25% 0   20 30 0 5.7 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 5.25% 0   50 110 0 4.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 5.25% 0   20 30 0 4.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2 (clean)
0 0 12% 0   25 106 0 6.0 5 6.5 0.0 -3.0 1.0x 1.2x 0%               Kick  
1 0 12% 0   25 106 0 5.7 5 0.0 0.0 -1.0 1.0x 1.2x 0%               Kick  
2 0 12% 0   25 106 0 4.5 3 0.0 0.0 0.0 1.0x 1.2x 0%               Kick  
Hit 2 (late)
0 0 9% 0   25 106 0 6.0 5 6.0 0.0 -3.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   25 106 0 5.3 5 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   25 106 0 4.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Note: Hitbox ID value 2 is weight-independent for frames 7-8.

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 1 7-8
Late hit 1 9-13
Clean hit 2 17-18
Late hit 2 19-29
Ending autocancel 38-
Interruptible 42
Animation length 56
                                                                                                               
                                                                                                               

Landing lagEdit

Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible