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Kirby (SSBM)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Back Aerial Hitbox Melee.gif|thumb|right|Hitbox of Kirby's bair.]]
[[File:Kirby Back Aerial Hitbox Melee.gif|thumb|Hitbox of Kirby's bair.]]
Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for [[edgeguarding]] and it can be used to perform the [[Fence of Pain]] (a pseudo version of {{SSBM|Jigglypuff}}'s Wall of Pain) on opponents for a guaranteed [[gimp]] if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal [[recovery]], for example {{SSBM|Roy}} or {{SSBM|Falco}}. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective.
Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for [[edgeguarding]] and it can be used to perform the [[Fence of Pain]] (a pseudo version of {{SSBM|Jigglypuff}}'s Wall of Pain) on opponents for a guaranteed [[gimp]] if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal [[recovery]], for example {{SSBM|Roy}} or {{SSBM|Falco}}. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective.


==Hitboxes==
==Hitboxes==
===NTSC===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{HitboxTableTitle|Clean|19}}
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}}
}}
|}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=14%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1618
|bn=0
|ypos=1278
|zpos=-2300
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=14%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1533
|bn=0
|ypos=1278
|zpos=-852
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1300
|bn=0
|ypos=1278
|zpos=-2300
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1100
|bn=0
|ypos=1278
|zpos=-852
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
====Summary====
*{{buff|The foot hitboxes have been re-positioned (z offset: -8.176 → -9.2) giving the move more range.}}


==Timing==
==Timing==

Latest revision as of 10:10, April 12, 2023

OverviewEdit

 
Hitbox of Kirby's bair.

Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for edgeguarding and it can be used to perform the Fence of Pain (a pseudo version of Jigglypuff's Wall of Pain) on opponents for a guaranteed gimp if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal recovery, for example Roy or Falco. However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective.

HitboxesEdit

NTSCEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 14% 0   10 100 0 6.319908 0 0.0 4.991868 -7.983864             Kick
1 0 14% 0   10 100 0 5.987898 0 0.0 4.991868 -3.327912             Kick
Late
0 0 10% 0   0 100 0 5.0778 0 0.0 4.991868 -7.983864             Kick
1 0 10% 0   0 100 0 4.2966 0 0.0 4.991868 -3.327912             Kick

PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 14% 0   10 100 0 6.319908 0 0.0 4.991868 -8.9838             Kick
1 0 14% 0   10 100 0 5.987898 0 0.0 4.991868 -3.327912             Kick
Late
0 0 10% 0   0 100 0 5.0778 0 0.0 4.991868 -8.9838             Kick
1 0 10% 0   0 100 0 4.2966 0 0.0 4.991868 -3.327912             Kick

SummaryEdit

  •   The foot hitboxes have been re-positioned (z offset: -8.176 → -9.2) giving the move more range.

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-20
Ending autocancel 28-
Interruptible 36
Animation length 43
                                                                                     
                                                                                     

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible