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Mario (SSBB)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Mario forward tilt hitbox visualizations
|-
!↗
|[[File:MarioFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:MarioFTiltSSBB.gif|300px]]
|-
!↘
|[[File:MarioFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]]
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s.
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other [[forward tilt]]s.


===Post hit data===
===Post hit data===
Line 16: Line 28:
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up, angled side|24}}
{{HitboxTableTitle|Angled up / angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 28: Line 39:
|bn=17
|bn=17
|ypos=216000
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 46: Line 51:
|bn=16
|bn=16
|ypos=72000
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%
Line 65: Line 64:
|ypos=72000
|ypos=72000
|zpos=-120000
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 84: Line 77:
|bn=17
|bn=17
|ypos=216000
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 102: Line 89:
|bn=16
|bn=16
|ypos=72000
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%
Line 121: Line 102:
|ypos=72000
|ypos=72000
|zpos=-120000
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
|rawflags=39830440
}}
}}
|}
|}
Line 145: Line 121:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Gallery==
{{MvSubNavMario|g=SSBB}}
<center>
<gallery>
File:MarioSSBBFTilt(angledup).png|Hitbox of the move when angled up.
File:MarioSSBBFTilt(angleddown).png|Hitbox of the move when angled down.
</gallery>
</center>


[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]
[[Category:Forward tilts (SSBB)]]
[[Category:Forward tilts (SSBB)]]

Latest revision as of 21:24, May 21, 2024

Mario forward tilt hitbox visualizations
MarioFTiltUpSSBB.gif
MarioFTiltSSBB.gif
MarioFTiltDownSSBB.gif

OverviewEdit

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit dataEdit

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0   8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0%               Kick  
Angled down
0 0 8% 0   13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitbox 5-7
Interruptible 25
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible