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{{ArticleIcons|brawl=yes}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Corkscrew
|name=Corkscrew
|image=[[File:Wario corkscrew.jpg|200px]]
|image=[[File:Wario Up B SSBU.gif|250px]]
|caption=Corkscrew in ''Brawl''.
|caption=Corkscrew in ''Ultimate''.
|user=[[Wario]]
|user=[[Wario]]
|universe=''[[Wario (universe)|Wario]]''
|universe={{uv|Wario}}
|interwiki=supermariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Corkscrew
}}
}}
'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.
'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]].


==Overview==
Wario  is launched into the air, hitting opponents multiple times before launching them horizontally with its finishing hitbox. In ''[[Super Smash Bros. Brawl]]'', it can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it grants subpar distance vertically and horizontally and is extremely susceptible to [[edgehogging]]. It can be angled upon startup to travel further horizontally with reduced height (with a maximum angle of about 45 degrees). It is a poor move to attack with, as it is easy to [[Smash DI]] out of and is easily [[punish]]able. It is similar in functionality and [[knockback]] to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered an inferior [[recovery]] to both [[Wario Bike]] and/or a charged [[Wario Waft]], and is rarely used before the aforementioned moves.


==''[[Brawl]]'' Manual description==
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple-hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes significantly stronger with a higher amount of damage and drastically greater knockback, rendering it capable of [[KO]]ing as early as 70% near the ledge.


"''Attack opponents while rising upward. An excellent recovery move."''
In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery, this move travels higher and can now sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before; however, it has significantly increased knockback as compensation and is vastly harder to escape from due to having fewer hits and the weakening of [[SDI]].
 
In ''[[Super Smash Bros. Ultimate]]'' Corkscrew is largely unchanged from before, however it deals more damage (up to 16.5%) and has increased range, making it an effective [[out of shield]] option thanks to its low startup. The loop hits additionally connect more reliably into themselves, making it overall a significantly more reliable attack and a more effective move in general than it was in previous games.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Wario
|ssbbdesc=Attack opponents while rising upward. An excellent recovery move.
|ssbuchar=Wario
|ssbudesc=Jumps while spinning, hitting opponents multiple times.
}}
 
==Customization==
Special Move customization was added in ''Super Smash Bros. 4''. These are the variations:
{{CustomSet|Wario|Up|name1=Corkscrew|desc1=Jump while spinning, hitting opponents multiple times.|name2=Widescrew|desc2=Less damage and range than Corkscrew, but you can change the angle.|name3=Corkscrew Leap|desc3=Takes longer to charge and doesn't deal damage, but goes much higher.}}
# '''Corkscrew''': Default.
# '''Widescrew''': Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to ''[[Spinning Kong]]''.
# '''Corkscrew Leap''': A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.


==Origin==
==Origin==
One of Wario's abilities in ''Wario World'' was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack.
The Corkscrew move is original to ''Smash Bros''. While it shares part of the English name of Wario's {{s|mariowiki|Corkscrew Conk}} ability in ''{{s|mariowiki|Wario World}}'', the two moves are entirely unrelated, having entirely different animations and functions. Moreover, the Japanese name for the Corkscrew Conk, "Screw Attack" (スクリューアタック), shares very little naming similarities with the Corkscrew in ''Super Smash Bros''.
 
Animation wise, the move resembles the {{s|mariowiki|Spin Jump}}, a common ability in the {{uv|Mario}} series, which Wario is also able to use it in ''{{s|mariowiki|Super Mario 64 DS}}'' after jumping on top of a {{s|mariowiki|Spindrift}} or a [[Fly Guy]], or when he gets caught in a {{s|mariowiki|tornado}}. Otherwise, the two moves function completely different to eachother.
 
==Gallery==
<gallery>
Wario corkscrew.jpg|Corkscrew in ''Brawl''.
CorkscrewSSB4.jpg|Corkscrew in {{forwiiu}}.
Wario SSBU Skill Preview Up Special.png|Corkscrew as shown by the Move List in ''Ultimate''.
</gallery>


==Trivia==
==Names in other languages==
*Despite the name, Wario's Corkscrew move in ''[[Super Smash Bros. Brawl]]'' is very different to the Corkscrew Conk. The Corkscrew does not require a Shoulder Charge, can be started in midair, has a different animation, and gives Wario more of a vertical boost than a horizontal one.
{{langtable
|ja={{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew''
|en=Corkscrew
|fr=Tire-bouchon
|es=Sacacorchos
|de=Power-Spirale
|it=Avvitamento
|nl=Kurkentrekker
|ru={{rollover|Штопор|Shtopor|?}}
|ko={{rollover|코르크 스크류|Koreukeu Seukeuryu|?}}, ''Corkscrew''
|zh_cn={{rollover|龙卷螺旋|Lóngjuǎn Luóxuán|?}}
|zh_tw={{rollover|龍捲螺旋|Lóngjuǎn Luóxuán|?}}
}}


{{Special Moves|char=Wario}}
{{Special Moves|char=Wario}}
[[Category:Wario universe]]
[[Category:Wario universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Wario]]
[[Category:Wario]]
[[Category:Wario (SSBB)]]
[[Category:Wario (SSB4)]]
[[Category:Wario (SSBU)]]

Latest revision as of 19:42, January 14, 2023

Corkscrew
Wario Up B SSBU.gif
Corkscrew in Ultimate.
User Wario
Universe Wario

Corkscrew (コークスクリュー, Corkscrew) is Wario's up special move.

OverviewEdit

Wario is launched into the air, hitting opponents multiple times before launching them horizontally with its finishing hitbox. In Super Smash Bros. Brawl, it can deal up to 19% damage if all hits connect. While this attack can be used as a third jump, it grants subpar distance vertically and horizontally and is extremely susceptible to edgehogging. It can be angled upon startup to travel further horizontally with reduced height (with a maximum angle of about 45 degrees). It is a poor move to attack with, as it is easy to Smash DI out of and is easily punishable. It is similar in functionality and knockback to Samus's Screw Attack and Charizard's Fly. It is considered an inferior recovery to both Wario Bike and/or a charged Wario Waft, and is rarely used before the aforementioned moves.

When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple-hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes significantly stronger with a higher amount of damage and drastically greater knockback, rendering it capable of KOing as early as 70% near the ledge.

In Super Smash Bros. 4, Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in Brawl. As a recovery, this move travels higher and can now sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before; however, it has significantly increased knockback as compensation and is vastly harder to escape from due to having fewer hits and the weakening of SDI.

In Super Smash Bros. Ultimate Corkscrew is largely unchanged from before, however it deals more damage (up to 16.5%) and has increased range, making it an effective out of shield option thanks to its low startup. The loop hits additionally connect more reliably into themselves, making it overall a significantly more reliable attack and a more effective move in general than it was in previous games.

Instructional quotesEdit

  instruction booklet   Attack opponents while rising upward. An excellent recovery move.
  Move List   Jumps while spinning, hitting opponents multiple times.

CustomizationEdit

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Corkscrew 2. Widescrew 3. Corkscrew Leap
"Jump while spinning, hitting opponents multiple times." "Less damage and range than Corkscrew, but you can change the angle." "Takes longer to charge and doesn't deal damage, but goes much higher."
  1. Corkscrew: Default.
  2. Widescrew: Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to Spinning Kong.
  3. Corkscrew Leap: A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.

OriginEdit

The Corkscrew move is original to Smash Bros. While it shares part of the English name of Wario's Corkscrew Conk ability in Wario World, the two moves are entirely unrelated, having entirely different animations and functions. Moreover, the Japanese name for the Corkscrew Conk, "Screw Attack" (スクリューアタック), shares very little naming similarities with the Corkscrew in Super Smash Bros.

Animation wise, the move resembles the Spin Jump, a common ability in the Mario series, which Wario is also able to use it in Super Mario 64 DS after jumping on top of a Spindrift or a Fly Guy, or when he gets caught in a tornado. Otherwise, the two moves function completely different to eachother.

GalleryEdit

Names in other languagesEdit

Language Name
  Japanese コークスクリュー, Corkscrew
  English Corkscrew
  French Tire-bouchon
  German Power-Spirale
  Spanish Sacacorchos
  Italian Avvitamento
  Chinese (Simplified) 龙卷螺旋
  Chinese (Traditional) 龍捲螺旋
  Korean 코르크 스크류, Corkscrew
  Dutch Kurkentrekker
  Russian Штопор