Super Smash Bros. Melee

Ganondorf (SSBM)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
Ganondorf does a flip kick in the air, where it's knockback is stronger than {{SSBM|Captain Falcon}}'s up aerial. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s which can be used to [[gimp]] characters with poor [[recover]]ies. The main part of the move at the front is also a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}.
Ganondorf does a bicycle kick in the air, where it's knockback is stronger and range shorter than Captain Falcon's [[Captain Falcon (SSBM)/Up aerial|up aerial]]. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s, referred to as the ''Tipman'', which can be used to [[gimp]] the opponent. The main part of the move at the front is a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}. The move is also notable for being Ganon's fastest aerial, coming out a frame faster than [[Ganondorf (SSBM)/Neutral aerial|neutral air]] and being [[Interruptibility|interruptible]] just a frame later than [[Ganondorf (SSBM)/Back aerial|back air]]
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
|xpos=1500
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
|xpos=1500
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
|xpos=1500
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|-
|-
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
!L-cancelled animation length
!L-cancelled animation length
|12.5
|12
|}
|}


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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}}
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
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[[Category:Ganondorf (SSBM)]]
[[Category:Ganondorf (SSBM)]]
[[Category:Up aerials (SSBM)]]
[[Category:Up aerials (SSBM)]]
[[Category:Semi-spikes (SSBM)]]

Latest revision as of 18:15, July 5, 2024

OverviewEdit

 
The hitbox of Ganondorf's up aerial.

Ganondorf does a bicycle kick in the air, where it's knockback is stronger and range shorter than Captain Falcon's up aerial. The move is a major part of Ganondorf's deadly edgeguarding game, with the mid and late hits being low-damage semi-spikes, referred to as the Tipman, which can be used to gimp the opponent. The main part of the move at the front is a decent horizontal edgeguarder due to its power, though usually inferior to forward aerial. The move is also notable for being Ganon's fastest aerial, coming out a frame faster than neutral air and being interruptible just a frame later than back air

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 13% 0   35 100 0 3.906 6 3.1248 0.0 0.0             Kick
1 0 12% 0   35 100 0 4.6872 7 5.859 0.0 0.0             Kick
Mid
0 0 12% 0   30 80 0 3.906 6 3.1248 0.0 0.0             Kick
1 0 10% 0   30 80 0 4.6872 7 5.859 0.0 0.0             Kick
Late
0 0 8% 0   20 70 0 3.906 6 3.1248 0.0 0.0             Kick
1 0 6% 0   20 70 0 4.6872 7 5.859 0.0 0.0             Kick

TimingEdit

AttackEdit

Clean hit 6-10
Mid hit 11-13
Late hit 14-16
Ending autocancel 22-
Interruptible 30
Animation length 33
                                                                 
                                                                 

Landing lagEdit

Animation length 25
L-cancelled animation length 12
Normal                                                   
L-cancelled                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Similar movesEdit