Super Smash Bros. Ultimate

Sora (SSBU)/Neutral aerial/Hit 2: Difference between revisions

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Tag: Rollback
 
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[[File:SoraNAir2SSBU.gif|thumb|350px|Hitbox visualization showing Sora's neutral aerial 2.]]
[[File:SoraNAir2SSBU.gif|thumb|350px|Hitbox visualization showing Sora's neutral aerial 2.]]
==Overview==
==Overview==
{{clr}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Frame 6|25}}
{{HitboxTableTitle|Frame 6|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=84
|angle=84
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 30: Line 32:
|damage=3.5%
|damage=3.5%
|angle=86
|angle=86
|af=3
|bk=68
|bk=68
|ks=4
|ks=4
Line 50: Line 53:
|damage=3.5%
|damage=3.5%
|angle=88
|angle=88
|af=3
|bk=76
|bk=76
|ks=4
|ks=4
Line 66: Line 70:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Frame 7|25}}
{{HitboxTableTitle|Frame 7|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=84
|angle=84
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 91: Line 96:
|damage=3.5%
|damage=3.5%
|angle=86
|angle=86
|af=3
|bk=68
|bk=68
|ks=4
|ks=4
Line 111: Line 117:
|damage=3.5%
|damage=3.5%
|angle=88
|angle=88
|af=3
|bk=76
|bk=76
|ks=4
|ks=4
Line 131: Line 138:
|damage=3.5%
|damage=3.5%
|angle=78
|angle=78
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 151: Line 159:
|damage=3.5%
|damage=3.5%
|angle=94
|angle=94
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 167: Line 176:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Frame 8|25}}
{{HitboxTableTitle|Frame 8|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=84
|angle=84
|af=3
|bk=46
|bk=46
|ks=4
|ks=4
Line 192: Line 202:
|damage=3.5%
|damage=3.5%
|angle=88
|angle=88
|af=3
|bk=48
|bk=48
|ks=4
|ks=4
Line 212: Line 223:
|damage=3.5%
|damage=3.5%
|angle=92
|angle=92
|af=3
|bk=50
|bk=50
|ks=4
|ks=4
Line 232: Line 244:
|damage=3.5%
|damage=3.5%
|angle=78
|angle=78
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 252: Line 265:
|damage=3.5%
|damage=3.5%
|angle=94
|angle=94
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 268: Line 282:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Frames 9-10|25}}
{{HitboxTableTitle|Frames 9-10|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=48
|angle=48
|af=3
|bk=42
|bk=42
|ks=4
|ks=4
Line 293: Line 308:
|damage=3.5%
|damage=3.5%
|angle=64
|angle=64
|af=3
|bk=44
|bk=44
|ks=4
|ks=4
Line 313: Line 329:
|damage=3.5%
|damage=3.5%
|angle=92
|angle=92
|af=3
|bk=46
|bk=46
|ks=4
|ks=4
Line 333: Line 350:
|damage=3.5%
|damage=3.5%
|angle=78
|angle=78
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 353: Line 371:
|damage=3.5%
|damage=3.5%
|angle=94
|angle=94
|af=3
|bk=64
|bk=64
|ks=4
|ks=4
Line 373: Line 392:
==Timing==
==Timing==
===Attack===
===Attack===
The move can transition into the next hit by either holding the attack button or pressing it again within the continuability window. Upon hitting an opponent, the move sets Sora's vertical speed to 1 if not [[fast falling]], reduces his previous horizontal momentum by 0.35×, and temporarily multiplies his [[air acceleration]] and [[air speed]] by 0.75× and 0.65×, respectively.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|6, 7, 8, 9-10
|6, 7, 8, 9-10
|-
|-
!Earliest continuable
!Continuability window
|22
|12-33
|-
!Earliest continuable frame
|20
|-
|-
!Ending autocancel
!Ending autocancel
|29-
|28-
|-
|-
!Interruptible
!Interruptible
Line 391: Line 415:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=9|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}}
|-
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Continuable|c=22}}{{FrameStrip|t=Blank|c=27}}
|-
|-
{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=32}}
{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=33}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Landing lag
!Interruptible
|10
|11
|-
!Animation length
|39
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|earliestcontinuable=y|interruptible=y|autocancel=y}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|interruptible=y}}
==Trivia==
*The ID 3 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.


{{MvSubNavSora|g=SSBU}}
{{MvSubNavSora|g=SSBU}}
[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Neutral aerials (SSBU)]]
[[Category:Neutral aerials (SSBU)]]

Latest revision as of 22:41, August 18, 2024

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Hitbox visualization showing Sora's neutral aerial 2.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Frame 6
0 0 0 3.5% 0   Forward 64 4 0   3.8 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
1 0 0 3.5% 0   Forward 68 4 0   3.8 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
2 0 0 3.5% 0   Forward 76 4 0   3.8 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
Frame 7
0 0 0 3.5% 0   Forward 64 4 0   3.8 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
1 0 0 3.5% 0   Forward 68 4 0   3.8 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
2 0 0 3.5% 0   Forward 76 4 0   3.8 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
3 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 0.3× 1.0× 0%               Sora Cleave   All All            
4 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 to 16.0 0.3× 1.0× 0%               Sora Cleave   All All            
Frame 8
0 0 0 3.5% 0   Forward 46 4 0   3.8 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
1 0 0 3.5% 0   Forward 48 4 0   3.8 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
2 0 0 3.5% 0   Forward 50 4 0   3.8 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
3 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 0.3× 1.0× 0%               Sora Cleave   All All            
4 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 to 16.0 0.3× 1.0× 0%               Sora Cleave   All All            
Frames 9-10
0 0 0 3.5% 0   Forward 42 4 0   3.8 haver 0.0 0.0 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
1 0 0 3.5% 0   Forward 44 4 0   3.8 haver 0.0 4.6 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
2 0 0 3.5% 0   Forward 46 4 0   3.8 haver 0.0 9.2 0.0 0.3× 1.0× 0%               Sora Cleave   All All            
3 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 0.3× 1.0× 0%               Sora Cleave   All All            
4 0 0 3.5% 0   Forward 64 4 0   3.6 top 0.0 6.0 6.0 to 16.0 0.3× 1.0× 0%               Sora Cleave   All All            

TimingEdit

AttackEdit

The move can transition into the next hit by either holding the attack button or pressing it again within the continuability window. Upon hitting an opponent, the move sets Sora's vertical speed to 1 if not fast falling, reduces his previous horizontal momentum by 0.35×, and temporarily multiplies his air acceleration and air speed by 0.75× and 0.65×, respectively.

Hitboxes 6, 7, 8, 9-10
Continuability window 12-33
Earliest continuable frame 20
Ending autocancel 28-
Interruptible 34
Animation length 60
                                                                                                                       
                                                                                                                       
                                                                                                                       

Landing lagEdit

Interruptible 11
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • The ID 3 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.