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==Overview== | ==Overview== | ||
When used, Diddy | When used, Diddy Kong generates a silver updated variation of his [[Rocketbarrel Boost|Rocketbarrel Pack]], blasts off, multiplies himself and flies across the screen in many directions, dealing damage to whoever he hits. Sometimes, he targets a certain opponent and charges at them. After a while, he will lock on to the opponent that has taken the most damage, and unleash one powerful hit that launches the opponent, although he will also hit nearby opponents as well. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes before he touches the ground. The explosion can damage nearby opponents. In the event that multiple fighters have accumulated the same damage, the target will be whoever took damage first, or whoever was caught and damaged or hit above in the beginning by Diddy Kong right when he blasted off. Sometimes, if someone is caught and damaged or hit above by Diddy Kong right when he blasts off in the beginning, he will target that opponent and give them the most damage. If Diddy Kong happens to miss the target he locked on to, such as them being intangible, he will simply reappear back in his original position. | ||
==Instructional quote== | ==Instructional quote== | ||
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Diddy Kong SSBU Skill Preview Final Smash.png|Hyper Rocketbarrel as shown by the [[Move List]] in ''Ultimate''. | Diddy Kong SSBU Skill Preview Final Smash.png|Hyper Rocketbarrel as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ハイパーバレルジェット|Haipā Bareru Jetto}}, ''Hyper Barrel Jet'' | |||
|en=Hyper Rocketbarrel | |||
|fr_ca=Super Tonneau-propulseur | |||
|fr_fr=Super Rapido Rocket | |||
|es=Hiperbarriles retropropulsados | |||
|de=Hyper-Raketenrocker | |||
|it=Super Razzobarili | |||
|nl=Razende Raketvlucht | |||
|ru={{rollover|Гиперреактивность|Giperreaktivnost|?}} | |||
|ko={{rollover|하이퍼 나무통제트|Haipeo Namutongjeteu|?}} | |||
|zh_cn={{rollover|超级木桶喷射器|Chāojí Mùtǒng Pēnshè Qì|?}} | |||
|zh_tw={{rollover|超級木桶噴射器|Chāojí Mùtǒng Pēnshè Qì|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*Diddy Kong flies across the stage from multiple directions simultaneously, similarly to [[Secret Ninja Attack]] and [[Darkness Illusion]]. This can be best seen by slowing down time during training. | *Diddy Kong flies across the stage from multiple directions simultaneously, similarly to [[Secret Ninja Attack]] and [[Darkness Illusion]]. This can be best seen by slowing down time during training. | ||
** Despite this, only one is represented on the blast zone radar. | **Despite this, only one is represented on the blast zone radar. | ||
{{clr}} | {{clr}} | ||
Latest revision as of 14:34, June 6, 2024
Hyper Rocketbarrel | |
---|---|
Hyper Rocketbarrel in Ultimate. | |
User | Diddy Kong |
Universe | Donkey Kong |
Article on Super Mario Wiki | Barrel Jet |
Hyper Rocketbarrel (ハイパーバレルジェット, Hyper Barrel Jet) is Diddy Kong's Final Smash in Super Smash Bros. Ultimate. It replaces his old Final Smash, Rocketbarrel Barrage.
OverviewEdit
When used, Diddy Kong generates a silver updated variation of his Rocketbarrel Pack, blasts off, multiplies himself and flies across the screen in many directions, dealing damage to whoever he hits. Sometimes, he targets a certain opponent and charges at them. After a while, he will lock on to the opponent that has taken the most damage, and unleash one powerful hit that launches the opponent, although he will also hit nearby opponents as well. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes before he touches the ground. The explosion can damage nearby opponents. In the event that multiple fighters have accumulated the same damage, the target will be whoever took damage first, or whoever was caught and damaged or hit above in the beginning by Diddy Kong right when he blasted off. Sometimes, if someone is caught and damaged or hit above by Diddy Kong right when he blasts off in the beginning, he will target that opponent and give them the most damage. If Diddy Kong happens to miss the target he locked on to, such as them being intangible, he will simply reappear back in his original position.
Instructional quoteEdit
Move List | Diddy Kong multiplies himself and flies around the stage. He sometimes targets an opponent and charges at them. At the end of the attack, Diddy Kong charges at the opponent he damaged the most to launch them. |
OriginEdit
Much like his up special and previous Final Smash, this attack takes inspiration from the rocketbarrel jetpack power-up from Donkey Kong 64, where Diddy could use the jetpack to fly around in midair.
GalleryEdit
Hyper Rocketbarrel as shown by the Move List in Ultimate.
Names in other languagesEdit
TriviaEdit
- Diddy Kong flies across the stage from multiple directions simultaneously, similarly to Secret Ninja Attack and Darkness Illusion. This can be best seen by slowing down time during training.
- Despite this, only one is represented on the blast zone radar.