Super Smash Bros. Ultimate

Link (SSBU)/Forward tilt: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Links forward tilt is a powerful forward facing attack. It covers slightly above and a decent range in front. It is good for two framing, frame trapping, ledge guarding, catching landings, and calling out disadvantage options. It's unsafe on shield and should be used sparingly when in advantage, for it has a slow start up and a slow recovery.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
Line 28: Line 31:
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
Line 48: Line 52:
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
Line 64: Line 69:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
|fkv=0
|fkv=0
|r=4.0
|r=3.5
|bn=sword2
|bn=sword2
|xpos=1.8
|xpos=7.8
|ypos=0.0
|ypos=0.0
|zpos=-2.5
|zpos=-2.5
Line 84: Line 90:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
|fkv=0
|fkv=0
|r=2.9
|r=4.0
|bn=armr
|bn=sword2
|xpos=0.0
|xpos=1.8
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=-2.5
|ff=1.0
|ff=1.0
|type=Sword
|type=Sword
Line 100: Line 107:
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=2
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
|fkv=0
|fkv=0
|r=2.1
|r=2.9
|bn=0x0954eb78b2
|bn=armr
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=0.0
Line 124: Line 130:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=3
|damage=13.0%
|damage=13.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=82
|ks=82
|fkv=0
|fkv=0
|r=3.5
|r=2.1
|bn=sword2
|bn=colonells
|xpos=7.8
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=-2.5
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Sword
|type=Sword
Line 140: Line 147:
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|}
|}

Latest revision as of 02:15, May 10, 2022

Hitbox visualization showing Link's forward tilt.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Links forward tilt is a powerful forward facing attack. It covers slightly above and a decent range in front. It is good for two framing, frame trapping, ledge guarding, catching landings, and calling out disadvantage options. It's unsafe on shield and should be used sparingly when in advantage, for it has a slow start up and a slow recovery.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
1 0 0 13.0% 0   Forward 55 82 0   4.0 sword2 1.8 0.0 -2.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Forward 55 82 0   2.9 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Forward 55 82 0   2.1 colonells 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Clean hit
0 0 0 13.0% 0   Forward 55 82 0   3.5 sword2 7.8 0.0 -2.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Forward 55 82 0   4.0 sword2 1.8 0.0 -2.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Forward 55 82 0   2.9 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Forward 55 82 0   2.1 colonells 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Early hit 15
Clean hit 16-19
Interruptible 40
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible