Super Smash Bros. Brawl

Ike (SSBB)/Forward throw: Difference between revisions

(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw and Hitbox Data== ===Hitbox=== {{BrawlHitboxTableHeader|special=y}} {{BrawlSpecialHitboxTableRow |bn=21 |id=0 |da...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:IkeFThrowSSBB.gif|thumb|300px|Hitbox visualization showing Ike's forward throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 00:08, May 28, 2024

Hitbox visualization showing Ike's forward throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 2% 0   Forwards 30 150 0 5.0 21 0.0 2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 2% 0   Forwards 30 150 0 4.0 20 0.0 2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 4%   Forwards 50 50 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 5-6
Throw Release 7
Interruptible 24
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible