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Ike (SSBU)/Neutral aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Ike's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{change|The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.}}
*{{nerf|The late hit has smaller hitboxes (4u → 3u).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 16:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 29: Line 34:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 47: Line 52:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=4.0
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 66: Line 71:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=3.0
|bn=sword
|bn=sword
|xpos=0.0
|xpos=0.0
Line 84: Line 89:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=3.0
|bn=sword
|bn=sword
|xpos=0.0
|xpos=0.0
Line 102: Line 107:
|angle=80
|angle=80
|bk=35
|bk=35
|ks=105
|ks=130
|fkv=0
|fkv=0
|r=4.0
|r=3.0
|bn=sword
|bn=sword
|xpos=0.0
|xpos=0.0
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}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|60
|26
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=52}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 21:54, July 17, 2022

Hitbox visualization showing Ike's neutral aerial.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
  •   The late hit has smaller hitboxes (4u → 3u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 10-14
Late hit 15-22
Ending autocancel 50-
Interruptible 60
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lagEdit

Interruptible 9
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible