Super Smash Bros. 4

Mario (SSB4)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
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{{competitive expertise}}
{{competitive expertise}}
[[File:MarioFAir.gif|270px|right|thumbnail|Hitbox visualization of Mario's forward aerial.]]
[[File:MarioFAir.gif|270px|thumb|Hitbox visualization of Mario's forward aerial.]]


==Overview==
==Overview==
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{{FrameStripStart}}
{{FrameStripStart}}
You will want to randomly use it offstage whenever possible to get the dunk on your opponent. Who cares about timing you have to be GAMER
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}}
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Latest revision as of 09:22, April 12, 2023

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Hitbox visualization of Mario's forward aerial.

OverviewEdit

Mario's forward aerial is a downwards fist swing. It is the only meteor smash in his arsenal, sending opponents strongly downwards if hit on frame 17-20, and with weaker horizontal knockback if hit late or early. Though the move is considerably laggy to start, it is a popular option for edge-guarding and punishing air dodges.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early
0 0 12% 0   30 80 0 3.0 22 3.2 0.0 0.0 1.0x 1.0x 0%               Punch  
Clean
0 0 14% 0   32 78 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 14% 0   32 78 0 4.6 22 3.4 0.0 0.0 1.0x 1.0x 0%               Punch  
Late
0 0 10% 0   20 80 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   20 80 0 4.6 22 3.2 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 16
Clean hit 17-20
Late hit 21
Ending autocancel 43-
Interruptible 60
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

Landing lagEdit

Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible