Captain Falcon (PM): Difference between revisions

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==Attributes==
==Attributes==
''See [[Captain Falcon (SSBM)]]''
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''.  
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''.  


However, Captain Falcon can be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.  
However, Captain Falcon can be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
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