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| {{future release}} | | {{ArticleIcons|ssb4=y}} |
| {{competitive expertise}} | | This is the list of known changes in version 1.1.3 of ''[[Super Smash Bros. 4]]''. This update became available on December 15th, 2015. |
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| | ==Stages== |
| | {{UpdateList|ver=1.1.3|char=Stages}} |
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| | ==Additions== |
| | {{UpdateList|ver=1.1.3|char=Additions}} |
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{buff|Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.}}
| | {{UpdateList|ver=1.1.3|char=Bowser}} |
| *{{nerf|Up throw looping hits damage|1%|0.5%}}
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| *{{change|Up throw looping hits hitstun|1x|0.5x}}
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| *{{change|Up throw final hit knockback growth|100|200}}
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| *{{change|Up throw final hit base knockback|0|80}}
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| *{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}}
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| *{{buff|[[Whirling Fortress]] can now grab ledges from behind.}}
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{change|Dash attack hitbox 0 angle|70°|50°}}
| | {{UpdateList|ver=1.1.3|char=Charizard}} |
| *{{change|Dash attack hitbox 1 angle|80°|60°}}
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| *{{change|Several minor tweaks made to up smash.}}
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| *{{buff|Down smash hitbox 0/1 knockback growth|76|79}}
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| *{{buff|Down smash hitbox 2/3 knockback growth|82|85}}
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| =={{SSB4|Falco}}== | | =={{SSB4|Dark Pit}}== |
| *{{buff|Down air startup decreased.}}
| | {{UpdateList|ver=1.1.3|char=Dark Pit}} |
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{buff|Down smash second hit on shield angle|130°|50°, now pushing opponents away rather than towards him.}}
| | {{UpdateList|ver=1.1.3|char=Ganondorf}} |
| *{{change|Down smash now flips opponents.}}
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| *{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
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| *{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.}}
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| *{{nerf|Neutral aerial first hit (clean) damage|12%|7%}}
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| *{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}}
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| *{{nerf|Neutral aerial first hit duration|7-13|?}}
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| *{{buff|Neutral aerial second hit startup|20|?}}
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| *{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
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| *{{buff|Neutral aerial second hit (late) damage|7%|9%}}
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| *{{buff|Neutral aerial landing lag|18|17}}
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| *{{buff|Forward aerial landing lag|23|22}}
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| *{{buff|Back and up aerial landing lag|20|19}}
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| *{{buff|Down aerial landing lag|28|26}}
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| *{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
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| *{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}
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| *{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
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| *{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
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| *{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
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| *{{buff|[[Dark Dive]] multihits damage|1%|1.2%}}
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| *{{buff|Dark Dive throw damage|7%|9%}}
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| *{{buff|Dark Dive throw knockback growth|82|90}}
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *{{buff|Forward smash knockback growth|99|101}}
| | {{UpdateList|ver=1.1.3|char=Greninja}} |
| *{{buff|Up smash second hit sweetspot knockback growth|103|104}}
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| *{{buff|Down smash knockback growth|90|92}}
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| *{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}}
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| *{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}}
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| *{{buff|Shadow Dash knockback growth|90|92}}
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| =={{SSB4|King Dedede}}== | | =={{SSB4|King Dedede}}== |
| *{{change|Timing for Inhale and Taste Test modified.}}
| | {{UpdateList|ver=1.1.3|char=King Dedede}} |
| *{{change|Facing restriction for Super Dedede Jump modified.}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{buff|Forward smash clean hit knockback growth|99|100}}
| | {{UpdateList|ver=1.1.3|char=Kirby}} |
| *{{buff|Forward smash late hit knockback growth|66|67}}
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| *{{buff|Up smash clean hit knockback growth|102|103}}
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| *{{buff|Up smash mid hit knockback growth|96|97}}
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| *{{buff|Up smash late hit knockback growth|50|51}}
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| *{{buff|Down smash knockback growth|108|109}}
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| *{{buff|Forward aerial knockback growth|145|148}}
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| *{{change|Forward aerial hitlag modifier|1.0x|1.2x}}
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| *{{buff|Back aerial clean hit knockback growth|102|104}}
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| *{{buff|Back aerial late hit knockback growth|110|112}}
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| *{{buff|Up throw knockback growth|63|74}}
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| *{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{buff|Forward smash first hit knockback growth|85|89}}
| | {{UpdateList|ver=1.1.3|char=Link}} |
| *{{change|Down smash first hit angle|75|78}}
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| *{{buff|Down smash first hit base knockback|26|40}}
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| *{{nerf|Down smash first hit knockback growth|90|88}}
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| *{{buff|Forward aerial first hit damage|8%|11%}}
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| *{{buff|Forward aerial first hit base knockback|10|20}}
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| *{{nerf|Forward aerial first hit knockback growth|132|130}}
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| *{{buff|Forward aerial second damage|10%|13%}}
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| *{{nerf|Forward aerial second hit knockback growth|105|100}}
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| *{{buff|Down aerial no longer meteor smash's grounded opponents.}}
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| *{{nerf|Down aerial now has a weak hitbox that only hits grounded opponents.}}
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| =={{SSB4|Little Mac}}== | | =={{SSB4|Lucario}}== |
| *{{nerf|Jab looping hits deal less damage.}}
| | {{UpdateList|ver=1.1.3|char=Lucario}} |
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| =={{SSB4|Lucario}}==
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| *{{change|Aura Sphere (including custom variants) angle|80°|83°}}
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| *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
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| *{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x}}
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| ===[[Mega Lucario]]=== | | ===[[Mega Lucario]]=== |
| *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
| | {{UpdateList|ver=1.1.3|char=Mega Lucario}} |
| *{{buff|Aura Sphere (including custom variants) base knockback|10|12}}
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| *{{change|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x}}
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| =={{SSB4|Lucas}}== | | =={{SSB4|Lucas}}== |
| *{{buff|Neutral air looping hits damage|1|2}}
| | {{UpdateList|ver=1.1.3|char=Lucas}} |
| *{{buff|As a result, neutral air deals 4% more damage: 8 → 12.}}
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| | =={{SSB4|Lucina}}== |
| | {{UpdateList|ver=1.1.3|char=Lucina}} |
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| =={{SSB4|Luigi}}== | | =={{SSB4|Marth}}== |
| *{{buff|Green Missile fully charged damage|19.8%|21%}}
| | {{UpdateList|ver=1.1.3|char=Marth}} |
| *{{buff|Green Missile misfire damage|23%|25%}}
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| =={{SSB4|Mewtwo}}== | | =={{SSB4|Mewtwo}}== |
| *{{buff|Forward smash sourspot damage|15%|16%}}
| | {{UpdateList|ver=1.1.3|char=Mewtwo}} |
| *{{buff|Forward smash hitbox size|2.0|3.0}}
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| *{{buff|Neutral air landing lag|16|13}}
| | ==[[Mii Gunner]]== |
| *{{buff|Forward air startup|6 frames|5}}
| | {{UpdateList|ver=1.1.3|char=Mii Gunner}} |
| *{{buff|Forward air landing lag|18|14}}
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| *{{buff|Back air x-axis offset|5.1|5.5}}
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| *{{buff|Back air landing lag|21|17}}
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| *{{buff|Up air damage|9%|10%}}
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| *{{buff|Up air landing lag|16|13}}
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| *{{buff|Down air hitbox duration|2 frames|4}}
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| *{{buff|Down air landing lag|22|18}}
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| *{{change|Down throw angle|69|74}}
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| =={{SSB4|Pit}}== | | =={{SSB4|Mr. Game & Watch}}== |
| *{{buff|Back air startup and landing lag reduced.}}
| | {{UpdateList|ver=1.1.3|char=Mr. Game & Watch}} |
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| | =={{SSB4|Ness}}== |
| | {{UpdateList|ver=1.1.3|char=Ness}} |
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}}
| | {{UpdateList|ver=1.1.3|char=Robin}} |
| *{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}}
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| *{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}}
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| *{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}}
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| *{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70}}
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| *{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}}
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| *{{buff|Down air (Levin) late hit damage increased: 5% → 8%}}
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| <!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
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| =={{SSB4|Shulk}}== | | =={{SSB4|Shulk}}== |
| *{{buff|Neutral air landing lag|12|10}}
| | {{UpdateList|ver=1.1.3|char=Shulk}} |
| *{{buff|Forward air landing lag|18|16}}
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| *{{buff|Back air landing lag|21|19}}
| | =={{SSB4|Sonic}}== |
| *{{buff|Down air landing lag|25|23}}
| | {{UpdateList|ver=1.1.3|char=Sonic}} |
| *{{buff|Up air landing lag|17|15}}
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| | =={{SSB4|Villager}}== |
| | {{UpdateList|ver=1.1.3|char=Villager}} |
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| | ==References== |
| | [http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes] |
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| =={{SSB4|Zelda}}==
| | {{SSB4 Updates}} |
| *{{buff|Nayru's Love back loop hits damage|1|2}}
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| *{{buff|Farore's Wind jumps much higher if used right after a midair jump.}}
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| *{{nerf|Phantom Slash deals less maximum damage|24|26}}
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| =={{SSB4|Zero Suit Samus}}==
| | [[Category:Lists]] |
| *{{buff|Plasma Whip has gained 2 extra hitboxes in the center of the attack.}}
| | [[Category:Free downloadable content]] |
| *{{buff|As a result, it deals 2% more damage: 8 → 10.}}
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